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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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I'm feeling a bit better now, so I'm getting back to the daily grind that is RUb, LOL. Apologies in advance, Observer, but I'm wondering if we can get to a perfect version of the Assisted Plotting mod, so I have to grill you on a few questions regarding this new version:
What change causes the loss of the map graphic for single ship and small convoy contacts? For me, the lack of a contact 'memory' is not a big deal, whereas the single ship contact issue is. I can always mark a contact while the scope is up, but I can't do anything with a contact that doesn't appear at all. The single ship contacts were a big positive for me. If RUb could have two versions of the file that's responsible for this (one with single ship contact markings still included), I think that would be best, so that players could choose the one that suited their playstyle. I like the new contact graphics and the U-boat 'blob' is a good size. I like the current contact lines (although one less dash would make judging the distance harder, which would be a good thing). The distance of the first dash from the boat is perfect - this shouldn't be altered in my opinion. Is there any way that we can have the furthest dash in the line (the one closest to the contact) be further away from the actual contact? Currently, it's possible to judge the exact distance to the contact by finding the last most faded dash. Maybe we could just have that one single dash - the one that appears closest to the U-boat - and no more dashes. I'm thinking that this would give the least info while still giving us some idea of the distance (because it repeats). Maybe what I'm asking for is not possible. What we have is already great, but I'm wondering if we can get to perfect. Finally, about the new protractor graphic: is this one fixed so that it doesn't cause the 'offset' that some players have experienced? I'm worried that this offset is caused by the greater size of the graphic, which appears to be the same in this mod as it was in the previous version. I like this protractor graphic better than the older RUb one, but I need to be sure that it won't cause the offset problem. Sorry to be so picky, but I think we're very close to a perfect version of this mod, or as perfect as it can get.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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