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Old 07-13-05, 11:56 AM   #11
Egan
Admiral
 
Join Date: Sep 2001
Posts: 2,020
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Quote:
Originally Posted by Rubini
I respect your point of view, and I agree that you guys on the Ops Mod go to the realistic way (I like it too), and as this is your Mod then you decide what you want in it or not. But, going back to the traffic matter, the game gave to us the opportunity to have a port departure/arrive and SH3 is a beautiful game, then I think that is really natural and a realistic way the traffic presence. I want to say that the traffic mod has now a more realistic approach and 2 or 3 ships moving in or out don't appears a rush traffic to me. Or ,no offence here, the germany ports were always empty during the WWII? And if you really don't like traffic then it's possible to mod the game to start and finish the patrols in a middle way of your grid destination to no more spend your time with TC departures on ports. But I'm not a expert about how port's traffic was during WWII. Was the traffic really a rare instance in germany ports after 1941 like HMCS said? Obviously is possible and it's a good idea to adjust the traffic to a still more realistic way if necessary...
Yes, traffic was a lot less commonplace than many people around here are willing to believe. I fear this is gonna end up going down the same route as the RUB deck-gun mod... :rotfl:

Look, A couple of tugs here and there - fine. An occasional minesweeper - fine - - - a destroyer here and there, ok. but not piles of it by any amount.

My understanding is that, far from utilising destroyers, most daily tasks like escorts in and out of base were undertaken by minesweepers - not destroyers or anything larger. And, certainly by late war, the Never-very impressive- German surface fleet was being sunk at berth and not going anywhere. Of course, there are exceptions.

Our prime motivation is to improve the bit when you are actually at sea. everything else, like ports, are secondry.
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