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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Important factor is how relaxed you are when you start playing SH3. I recently was finished during a mission end '42. I had a great crew, fully awarded and qualified. I noticed in the days before the end that I was a little hurried and had been detected one time before engaging but without consequences. Finally I was detected due to a slight error. Depth charges came done accurately. I was fed up as I have a rule that death = death. Carelessness is you enemy. I should have been able to survive deep into 1943. 1944 is possible if you are willing to accept that your max score in a mission is 5.000 or less. Because you can only attack in rough wheather.
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#2 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
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I think that this can only be judged by experience, you as a SH3 player get to know your skills and weaknesses, for me personally, it is convoys.
I like to get in nice and close, which will not work submerged, so by the time i'm say 7km from my targets, i'm around 2km from an escort. This has seen a few hairy moments and something I have to consider now. The time that the game really tests you is when you have flooding and damage, and you are being DC'ed. For me, that is what makes the game. |
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