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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Subsim Aviator
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haha.
head for the north pole - there is a surprise there for you ![]() like smashing into A WALL at 1024x Time Compression ![]() literally - a frikcin wall!
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#17 |
Mate
![]() Join Date: Jun 2009
Posts: 57
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I just changed my mind, I'll be keeping GWX 3.0. I just remembered I would be losing too much stuff I like (for example the darker, more realistic nights and the better pitching and yawing and loads of other things which I forgot about). Unless anyone can come up with a fix, I will just try and calculate how much fuel I should have and what the limits are...it's a pity, some of the joy of the IIa was fuel management. Oh well.
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#18 |
Stowaway
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It's a simple edit to the IIA sim file.
S3D will allow you to do it yourself. Or give me a correct figure, and I'll do it ASAP and upload it. It's that simple. ![]() Should the correct figure be 1396.5 at 12 Knots? |
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#19 | |
Mate
![]() Join Date: Jun 2009
Posts: 57
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Thanks again. ![]() |
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#20 |
Stowaway
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This is not JSGME ready!
Put it directly into the IIA Submarine folder. http://www.mediafire.com/download.php?mo5mmvy4eor If you can't figure out where it goes? I'll do a JSGME ready tomorrow. Unless someone does it before me. Now is that service? ![]() |
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#21 |
Mate
![]() Join Date: Jun 2009
Posts: 57
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Thanks Privateer. I apologise for the moan earlier. Not knowing much about how these things work I thought GWX was broken and a fix was complex and so had to wait for a new version. Thanks again!!
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#22 |
Stowaway
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No problem Mate.
![]() GWX has always been an evolving Mod. Those that worked on it did it all for free. Sometimes things slip by. There are thousands of files to check, MANY hours of testing also. But Somethings things slip through. This is just one of them. ![]() Enjoy! ![]() |
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#23 |
Lieutenant
![]() Join Date: Jan 2005
Location: Houston, Texas
Posts: 258
Downloads: 141
Uploads: 0
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Let me start off by saying that I love GWX.
HOWEVER, I have to agree with the sentiment here, I'm a big time IIa fan and when I made the switch to 3.0 I was almost in tears of frustration with the new 'unlimited fuel' canoe. ![]() I was blazing all the way from Kiel to Scapa Flow at Full Speed and still had tons of fuel left for the return trip, effectively ruining the 'fun' of fuel management. That said I've tried to limit myself to reasonable distances. I'm going to try this new SIM file and see if it works better...Thanks |
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#24 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
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Thinking of my few patrols with the canoe in GWX3, I remember how I was pleased with myself, that I mastered fuel consumption so well and managed to save plenty of fuel...
![]() So what's the verdict? Which .sim file is more accurate and consistent with other ranges in GWX3? The old one or the Privateer's? ![]() WilyPete, welcome aboard! ![]()
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#25 |
Mate
![]() Join Date: Jun 2009
Posts: 57
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My sentiments exactly. Unforunately the little mod did not work...I put it in the correct folder and everything and it replaced the old file (which I made a copy of and kept). Could it be that I am mid-patrol? I will try to see what happens at the start of the next patrol. Thanks for the effort Privateer. If I can't get it sorted, I'll just limit myself to how much fuel I have, no problem.
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#26 | |
Chief of the Boat
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Welcome aboard ![]() |
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#27 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
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Hey.. wait a tic... I just realized I have been begging for 2 years now for a flying sub and this guy gets a fuel fix in like 5 minutes..
![]() Ok... how about warp capabilities on my IX? ![]()
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#28 |
Chief of the Boat
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#29 | ||
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
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Quote:
And in 4096x time compression... Ouch... |
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#30 | |
Mate
![]() Join Date: Jun 2009
Posts: 57
Downloads: 0
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