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#1 |
Stowaway
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Hullo, chaps
I finally made it ![]() Upon being installed GWX and additional ammo mod, found that a) an accurate and historical mod, which is very nice b)I can rely longer patrols on my beloved deck gun ![]() and c) all ammo were HE On the HE part... this was modded by gwx, i take? i really missed that assortment of ammo ![]() any notice bout some mod on this? Cheers everyone, a great job done here |
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#2 | |
Chief of the Boat
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![]() We took the SS and AP shells out for GWX....it is debatable yet not conclusive if they were actually carried by U-boats. |
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#3 |
Stowaway
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First of all, forgive my rusty, mouldy english
![]() Well, took me bout an hour to check some info in not-so-unknown sources as www.uboatarchive.net from where I will show extracts of interrogatories carried on surviving U-boat crews. U-175 ![]() U-199 ![]() U-701 ![]() and on diverse places as the book on Luth "U-boat Ace" by Jordan Vause, ![]() www.uboat.net on Robert L Holt sunk by U-69 ![]() adn definitely the Kriegstagebuch from U-625 on sinking the damaged SS Empire Sky ![]() Well, I added a match and brought more fuel to the question, perhaps. But I think it would be quite fair reconsider the statement "U-boat never carried AP or SS" that i read in quite a number of posts. And if so, at least i would leave the gap for a future add of incendiary (as AA maybe was almost useless in 105, maybe) ?? Besides i've seen about 3 up to 5 types of ammo for the smaller guns, which i'll not mention here now, from same and other sources. Cheers all out there, Happy hunting |
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#4 |
Chief of the Boat
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Well researched.....but as I said earlier it is debatable and no doubt that debate will continue.
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#5 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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I lean toward the idea that u-boats likely did carry at least a few incendiary rounds for the purposes of setting ships ablaze, especially tankers.
AP rounds are something I'd hold suspect, since their primary use would be against armor and I've never heard of a u-boat winning a gun battle with a warship. Regardless of what sort of loadout, I enjoy your mod, jimbuna. Graf like more boom-boom! ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#6 | |
Chief of the Boat
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#7 |
Stowaway
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Yeah, I forgot the use of incendiary by Kretschmer on his own account
against which ship i cannot remember now (i'm too old ![]() Agreed Graf, on ablaze ships, and most of the accounts i`ve collected on it, the results were rather uncertain, but mostly were against some general cargo ships. Hilfskreuzer used it with tankers geting good results AP seems to me a little bit out of place too, and also those almost useless AA (to me, despite they were used) but perhaps not the SAP? Anyway, the HE came with nose fuze and base fuze, so the latter would fill the gap for non-armored ships, exploding somewhat further inside the hull? Well, anyhow, I am grateful for the mod (and other work of yours) works wonderfully and still a realism feature too ![]() |
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#8 |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 712
Downloads: 13
Uploads: 0
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Hi jimbuna, is mod mod compatible with GWX 2.1 ?
EDIT: OMG, forum rank Shore leave has pretty crazy avatar ![]()
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![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
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#9 | |
Chief of the Boat
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#10 |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 712
Downloads: 13
Uploads: 0
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Hi Jimbuna,
I have problem with this mod and SH3 Commander. When I install this mod (JSGME Generic Mod Enabler) and start as normal GWX (without SH3 Commander), all is ok, ammo limits are raised. But when SH3 is started from SH3 Commander, file basic.cfg (amm mod) is replaced with another version of this file and I have old ammo limits again. ![]() Is it possible force SH3 Commander to use basic.cfg with new ammo limits (eg. copy this file somewhere etc.) ?
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![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
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#11 |
Chief of the Boat
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Whilst in port, perform a roll back of SH3 Commander, disable the ammo mod via JSGME, load the game and check your ammo amount.
Return to base, perform another rollback of SH3 Commander (better still, set it to 'automatic rollback') and enable the ammo mod via JSGME. |
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