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Old 06-20-09, 03:57 PM   #1
Nictalope
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Hullo, chaps
I finally made it

Upon being installed GWX and additional ammo mod, found that

a) an accurate and historical mod, which is very nice
b)I can rely longer patrols on my beloved deck gun
and
c) all ammo were HE

On the HE part... this was modded by gwx, i take?
i really missed that assortment of ammo
any notice bout some mod on this?

Cheers everyone, a great job done here
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Old 06-20-09, 04:03 PM   #2
Jimbuna
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Quote:
Originally Posted by Nictalope View Post
Hullo, chaps
I finally made it

Upon being installed GWX and additional ammo mod, found that

a) an accurate and historical mod, which is very nice
b)I can rely longer patrols on my beloved deck gun
and
c) all ammo were HE

On the HE part... this was modded by gwx, i take?
i really missed that assortment of ammo
any notice bout some mod on this?

Cheers everyone, a great job done here
Pleased your enjoying it.

We took the SS and AP shells out for GWX....it is debatable yet not conclusive if they were actually carried by U-boats.
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Old 06-20-09, 06:15 PM   #3
Nictalope
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First of all, forgive my rusty, mouldy english

Well, took me bout an hour to check some info
in not-so-unknown sources as www.uboatarchive.net
from where I will show extracts of interrogatories
carried on surviving U-boat crews.

U-175




U-199




U-701




and on diverse places as the book on Luth "U-boat Ace" by Jordan Vause,




www.uboat.net on Robert L Holt sunk by U-69



adn definitely the Kriegstagebuch from U-625 on sinking
the damaged SS Empire Sky





Well, I added a match and brought more fuel to the question, perhaps.
But I think it would be quite fair reconsider the statement "U-boat never carried AP or SS" that i read in quite a number of posts.
And if so, at least i would leave the gap for a future add of incendiary (as AA maybe was almost useless in 105, maybe) ??

Besides i've seen about 3 up to 5 types of ammo for the smaller guns,
which i'll not mention here now, from same and other sources.

Cheers all out there,

Happy hunting
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Old 06-21-09, 05:18 AM   #4
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Well researched.....but as I said earlier it is debatable and no doubt that debate will continue.
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Old 06-21-09, 06:48 AM   #5
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I lean toward the idea that u-boats likely did carry at least a few incendiary rounds for the purposes of setting ships ablaze, especially tankers.

AP rounds are something I'd hold suspect, since their primary use would be against armor and I've never heard of a u-boat winning a gun battle with a warship.

Regardless of what sort of loadout, I enjoy your mod, jimbuna. Graf like more boom-boom!
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Old 06-21-09, 08:16 AM   #6
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Quote:
Originally Posted by Graf Paper View Post
I lean toward the idea that u-boats likely did carry at least a few incendiary rounds for the purposes of setting ships ablaze, especially tankers.

AP rounds are something I'd hold suspect, since their primary use would be against armor and I've never heard of a u-boat winning a gun battle with a warship.

Regardless of what sort of loadout, I enjoy your mod, jimbuna. Graf like more boom-boom!
Cheers Graf, but like I've stated on so many occasions in the past....people are free to use or discard....either way is good
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Old 06-21-09, 01:18 PM   #7
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Yeah, I forgot the use of incendiary by Kretschmer on his own account
against which ship i cannot remember now (i'm too old )
Agreed Graf, on ablaze ships, and most of the accounts i`ve collected on it,
the results were rather uncertain, but mostly were against some general cargo ships.
Hilfskreuzer used it with tankers geting good results

AP seems to me a little bit out of place too,
and also those almost useless AA (to me, despite they were used)
but perhaps not the SAP?
Anyway, the HE came with nose fuze and base fuze,
so the latter would fill the gap for non-armored ships,
exploding somewhat further inside the hull?

Well, anyhow, I am grateful for the mod (and other work of yours)
works wonderfully and still a realism feature too
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Old 07-05-09, 02:44 PM   #8
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Hi jimbuna, is mod mod compatible with GWX 2.1 ?

EDIT: OMG, forum rank Shore leave has pretty crazy avatar
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Old 07-05-09, 05:31 PM   #9
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Quote:
Originally Posted by Shadowblade View Post
Hi jimbuna, is mod mod compatible with GWX 2.1 ?

EDIT: OMG, forum rank Shore leave has pretty crazy avatar
Should work fine
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Old 07-07-09, 10:29 AM   #10
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Hi Jimbuna,

I have problem with this mod and SH3 Commander. When I install this mod (JSGME Generic Mod Enabler) and start as normal GWX (without SH3 Commander), all is ok, ammo limits are raised.

But when SH3 is started from SH3 Commander, file basic.cfg (amm mod) is replaced with another version of this file and I have old ammo limits again.

Is it possible force SH3 Commander to use basic.cfg with new ammo limits (eg. copy this file somewhere etc.) ?
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Old 07-07-09, 11:35 AM   #11
Jimbuna
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Whilst in port, perform a roll back of SH3 Commander, disable the ammo mod via JSGME, load the game and check your ammo amount.

Return to base, perform another rollback of SH3 Commander (better still, set it to 'automatic rollback') and enable the ammo mod via JSGME.
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