![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: Poll closed | |||
option |
![]() ![]() ![]() ![]() |
0 | 0% |
option |
![]() ![]() ![]() ![]() |
0 | 0% |
Voters: 0. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
![]() |
#136 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
for now its only at my filefront page but it is in process of being uploaded here as soon as they get a chance to do it for me.
![]() NOTE - just in case anyone was wondering about them, the Real Env. and RSRDC patches have not changed at all and you dont need to redownload those if you already have them. |
![]() |
![]() |
#137 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]() Quote:
![]()
__________________
What we do in life echoes in Eternity |
|
![]() |
![]() |
![]() |
#138 |
Watch
![]() Join Date: Aug 2007
Location: Kherson, Ukraine
Posts: 21
Downloads: 98
Uploads: 0
|
![]()
Thank you, Webster!
![]() |
![]() |
![]() |
![]() |
#139 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
thats an actual in game screen shot and the lighting and water distortion effect it too but if its too clear then you start to notice things so sometimes a little blurred helps hide things in the game. if you had sharp clear hi resolution images of things the flaws in the game would stand out too much and be noticed. |
|
![]() |
![]() |
#140 |
Seasoned Skipper
![]() Join Date: Jun 2009
Location: In your ocean, sinking your ships
Posts: 721
Downloads: 96
Uploads: 0
|
![]()
Do I have to overwrite the old v1.0 with v1.1? Or do i have to remove the old mod and install the v1.1?
|
![]() |
![]() |
![]() |
#141 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Because of the changes made in GFO v1.1 I was not able to modify GFO v1.0 with a patch to update it to v1.1 so it will be necessary for you to redownload GFO v1.1 and then delete the old GFO v1.0 mod. the actual changes GFO v1.1 makes are minor but its a large number of files involved in making those small changes. changes in GFO v1.1: - the easy to read colored text was removed - the missing menu bar button images are fixed - the radio display fix was added - added new mission loading screens - added Kakemann and ATR-42's Music Fix |
|
![]() |
![]() |
#142 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]()
Hello , thank you for the answer WEBSTER
![]()
__________________
What we do in life echoes in Eternity |
![]() |
![]() |
![]() |
#143 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
it could be your running out of memory so make sure you clean out your temp internet files and run a disk cleanup and see if that fixes it. also what mods are you running? |
|
![]() |
![]() |
#144 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]()
Hello , thank you for the help , I already downloaded the GFO 1.1 but not yet replaced the GFO 1.0 , today I played a bit SH4 and I have done two times middle speed time compression without crash , I must check better the situation using more time compression
I have 3Gb DDR2 800GHz of memory nVidia 8800GT 512Ghz and a INTEL 8400E 3Ghz , of course I will do again disk defragmentation , disk clean etc ![]()
__________________
What we do in life echoes in Eternity Last edited by tonschk; 06-20-09 at 08:31 PM. |
![]() |
![]() |
![]() |
#145 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
ok, less limber holes are already built into GFO so theres no reason to add that (but it wasnt hurting anything)
snorkel name fix is only needed to play the german side, otherwise you do NOT want it activated (just clarifying when to use it) as for the ctd: i think its a Real Env. thing, go to that thread and see page 9-10 of the Real Env. mod thread and you will see that the mod has ctd issues with the german side in some situations and if i remember correctly there may be a limit of how much TC you can use with Real Env. environmental changes can have the most effect on time compression so try without real env mod and see what happens. about memory usage: the memory thing usually isnt that you dont have enough ram installed on your computer but rather that the memory you do have is filled with BS from everything you have been doing on your computer before so theres not enough available ram storage space left over when you game. every time you visit a website or you download something it leaves temp files stored on your computer that stay there untill you reboot or run a disk cleanup utility. well you can see how just doing normal every day stuff your temp internet files can grow as big as 1 to 1.5 gb in size. this doesnt mean that its all causing direct ram usage but it does have a draining effect on the overall memory storage availability of the entire system. now im not a big computer guy so i might be a little fuzzy on the specifics here but i think i explained it good enough for you to get the picture why not running disk cleanup utilities and having a lot of temp files slows your computer down and effects its performance. Last edited by Webster; 06-20-09 at 09:40 PM. |
![]() |
![]() |
#146 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]() ![]() ![]() ![]() But the detail about the less water limber holes , I add this mod to the GFO mod because in my opinion the water limber holes were still excessive white , and in my opinion after adding the less water limber holes mod to GFO , the water limber holes become acceptable reduced
__________________
What we do in life echoes in Eternity |
![]() |
![]() |
![]() |
#147 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
in looking further i found that the real environments mod replaces the GFO file for the limber holes so thats the conflict causing the problem. im glad this came up, now i can add the limber holes files back into GFO through the GFO patch for Real Env. so i'll go update that right now ![]() EDIT - the Webster's GFO Patch for Real Env #1 has now been updated to include the fix to restore the lighter limber holes water color if you arent sure if you have the correct version of this patch then check the file size which should be 611 KB in size. (the old version was 55 KB) Last edited by Webster; 06-21-09 at 10:56 AM. |
|
![]() |
![]() |
#148 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]()
Thank you WEBSTER
![]() ![]()
__________________
What we do in life echoes in Eternity |
![]() |
![]() |
![]() |
#149 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
|
![]()
Firrst off, this is exactly what this game needed to make it halfway playable. I use it with the Real Environment Mod and it's very good. It badly needs a Sinking Mechanics overhaul though, as everything goes down in about 30 secs, like a freakin' arcade game! How 'bout it WEBSTER?
__________________
***THE GENERAL*** |
![]() |
![]() |
![]() |
#150 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
well that gets to the root purpose of what GFO was designed for. i wanted to leave the specifics of modding the "style" and "feel" of the game to you. my goal was to give "you" the player an 80- 90% complete super mod that you can finish modding to fit your own taste. i wasnt trying to make a super mod for you but instead make it easy for even the beginner to "complete" the mod to their own taste. |
|
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|