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Old 06-18-09, 09:11 PM   #1
Webster
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The new version of GFO v1.1 has now been released and the download and fixes for the older version of GFO has been removed and is no longer available.

Because of the changes made in GFO v1.1 I was not able to modify GFO v1.0 with a patch to update it to v1.1 so it will be necessary for you to redownload GFO v1.1 and then delete the old GFO v1.0 mod.

the actual changes GFO v1.1 makes are minor but its a large number of files involved in making those small changes.


changes in GFO v1.1:

- the easy to read colored text was removed
- the missing menu bar button images are fixed
- the radio display fix was added
- added new mission loading screens
- added Kakemann and ATR-42's Music Fix

Last edited by Webster; 06-20-09 at 02:14 PM.
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Old 06-19-09, 12:31 AM   #2
XTBilly
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BIG GFO weekend approaching!!

Thanks Webster!
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Old 06-19-09, 06:34 AM   #3
ivanDurak
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Quote:
Originally Posted by WEBSTER View Post
The new version of GFO v1.1 has now been released and the download and fixes for the older version of GFO has been removed and is no longer available.
Where?
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Old 06-19-09, 08:22 AM   #4
Webster
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Quote:
Originally Posted by ivanDurak View Post
Where?
for now its only at my filefront page but it is in process of being uploaded here as soon as they get a chance to do it for me.

NOTE - just in case anyone was wondering about them, the Real Env. and RSRDC patches have not changed at all and you dont need to redownload those if you already have them.
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Old 06-19-09, 09:56 AM   #5
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Quote:
Originally Posted by WEBSTER View Post

The new version of GFO v1.1 has now been released

changes in GFO v1.1:

- added new mission loading screens
This GFO mod is excellent , is a pity that the main loading GFO screenshot is a bit blurred
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Old 06-19-09, 10:07 AM   #6
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Thank you, Webster!
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Old 06-19-09, 11:31 AM   #7
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Quote:
Originally Posted by tonschk View Post
This GFO mod is excellent , is a pity that the main loading GFO screenshot is a bit blurred

thats an actual in game screen shot and the lighting and water distortion effect it too but if its too clear then you start to notice things so sometimes a little blurred helps hide things in the game.

if you had sharp clear hi resolution images of things the flaws in the game would stand out too much and be noticed.
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Old 06-20-09, 01:12 PM   #8
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Do I have to overwrite the old v1.0 with v1.1? Or do i have to remove the old mod and install the v1.1?
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Old 06-20-09, 02:06 PM   #9
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Quote:
Originally Posted by SgtPotato View Post
Do I have to overwrite the old v1.0 with v1.1? Or do i have to remove the old mod and install the v1.1?

Because of the changes made in GFO v1.1 I was not able to modify GFO v1.0 with a patch to update it to v1.1 so it will be necessary for you to redownload GFO v1.1 and then delete the old GFO v1.0 mod.

the actual changes GFO v1.1 makes are minor but its a large number of files involved in making those small changes.


changes in GFO v1.1:

- the easy to read colored text was removed
- the missing menu bar button images are fixed
- the radio display fix was added
- added new mission loading screens
- added Kakemann and ATR-42's Music Fix
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Old 07-07-09, 05:46 AM   #10
REIS
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NICE WORK WEBSTER

Your mod is compitable with RUIM or not?
(it says about medals.ups)

Next question is about info table on the display, now its inpossible to change its brightness, how to turn this option back working?

http://img195.imageshack.us/img195/9518/nololk.jpg
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Old 07-12-09, 09:49 AM   #11
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GFO 1.1 + patches now available in SHMF too
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Old 07-12-09, 07:03 PM   #12
Webster
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Quote:
Originally Posted by REIS View Post
NICE WORK WEBSTER

Your mod is compitable with RUIM or not?
(it says about medals.ups)
"As for adding other mods to GFO, unless they state otherwise, you will need to check them for compatability on a case
by case basis."

i think RUIM has trouble running with some mods depending on which files are used and with the number of mods contained in GFO my guess is there will be probably be side effects resulting in combining them. that said, they might just be minor but you need to check with John W. Hamm since he made RUIM and only he will know for sure if they are compatable and if not, perhaps he can help you create a GFO compatable version for your game.



Quote:
Originally Posted by REIS View Post
Next question is about info table on the display, now its inpossible to change its brightness, how to turn this option back working?
ok, to be honest i never noticed my mod disabled it because i always use it as fully transparent.
(the way i looked at it, why would you want more of your vision blocked by it)

its very easy to undo this since its done by switching only 2 numbers in a text file.

here is how you undo it: (first uninstall GFO)

open the "menu_1024_768" file found in GFO using windows "notepad", then follow the instructions below.

look about one third of the way down the list to find the "G3F" section

================================================== ================================================== ====================================

if you are using game v1.5:

[G3F I260]
Name=Bkgr capture
Type=1031;Stat bmp array
ItemID=0x3F2A00FF
ParentID=0x3F2A0000
Pos=0,0,350,94
Zone= 256 764 350 94 0 1 0x3F2A0000 0.5 -1 0x3F2A00FF -0.5 1 0 0
Color=0xFFFFFF00 <<<< (change this line to read - Color=0xFFFFFF80 )
Materials=1
Display=2;Linear
Mat 0=data/menu/data/black.tga
Crop 0=0,0,0.5,0.5
MatFlags=0x1
TexFmt=0x0
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


================================================== ================================================== ==============================================

when you finish, save the changes when you close the file, that is all you have to do.

reinstall GFO and its back to normal color and you can adjust the brightness as you want it.
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Old 06-20-09, 05:06 PM   #13
tonschk
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Hello , thank you for the answer WEBSTER , I am not sure about this bug because never happened to my SH4 before the addition of GFO , when I use high speed time compression , the game crash and in the screen appeared " Silent Hunter 4 got a problem and need to be closed " when I play the game without time compression there is no problem , and when I use time compression at low speed no problem either , therefore the problem only happened at high time compression " already two times my game crashed using high time compression
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Old 06-20-09, 06:25 PM   #14
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Quote:
Originally Posted by tonschk View Post
when I play the game without time compression there is no problem , and when I use time compression at low speed no problem either , therefore the problem only happened at high time compression " already two times my game crashed using high time compression
hmmm, is this with GFO v1.0 or GFO v1.1?

it could be your running out of memory so make sure you clean out your temp internet files and run a disk cleanup and see if that fixes it.

also what mods are you running?
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Old 06-20-09, 08:05 PM   #15
tonschk
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Hello , thank you for the help , I already downloaded the GFO 1.1 but not yet replaced the GFO 1.0 , today I played a bit SH4 and I have done two times middle speed time compression without crash , I must check better the situation using more time compression

I have 3Gb DDR2 800GHz of memory nVidia 8800GT 512Ghz and a INTEL 8400E 3Ghz , of course I will do again disk defragmentation , disk clean etc


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Last edited by tonschk; 06-20-09 at 08:31 PM.
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