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#1 |
Chief of the Boat
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I'm unaware of any mid patrol 'fixes'.
The one I find most annoying is the refusal of the engines to answer the Full Ahead order. |
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#2 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
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Well after my recent resurrection of Willie Werner to the ranks,I just did another deep dive test,with a normal compressor (patrol restart),blew twice and the current level is at about 3.9 (I take it that is 390 litres?),meaning that there WAS a serious leak in the other patrol,and also means that a IIA has more than 2 blasts on the air,as was previously thought.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#3 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
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I believe that is a nomer for pressure in the air tanks: 3.9 kg./sq.cm. It is air pressure that drives the water out of the ballast tanks. Less pressure, less power to empty the ballast tanks....No pressure, the water stays in the tanks - no updrift.... |
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#4 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#5 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
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I had a malfunction on my sub in '42 in the Med. I only discovered it when being depth charged, the malfunction was that the sub couldn't stay level at over 140 metres. Resulting in sinking unless the engines were at ahead standard or we blew ballast.
My depth test was at 120m ![]() |
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#6 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Interesting Capt. , I never knew about that one.So,this would simulate problems with the trim tanks I expect.I know that when at depths greater than 200m (noticed this in stock game ages ago) the UBoat appears to show problems holding depth (probably due to the extreme weight of water above the UBoat) , unless when faster than 1/3.Not very useful when trying to sneak away from a pursuer.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#7 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
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Hi Paul, I think you could be right, those Ruski POW's must have been tinkering with the trim tanks, I expect a dead cat in there or something
![]() (PS: noticed you are a Sheffield chap, i'm from Huddersfield myself!) |
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#8 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
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As I understand it this might really reflect RL, not necessarily a technical failure. Due to various factors one couldn't keep the boot at exactly the same depth without any speed/rudder inputs.... |
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#9 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
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I've noticed a couple times that if you hit C and crash dive while submerged, depth control is impossible at slow speeds. I have to go at about 3-4 knots to stay at the level I want. Very annoying when trying to be quiet and sneak away from the destroyer coming at you and caused you to panic and crash dive from periscope depth in the first place. I've tried not to ever do that, but I forgot a couple of days ago and had the issue again. ![]()
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#10 | |
Seaman
![]() Join Date: Jun 2009
Location: Houston, TX
Posts: 38
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1. Crash dive, full throttle 2. Hit a 2x at say 50 meters [7 knots] 3. Hit ahead slow (#1) 4. Sub takes on surfacing posture (nose up) [2 knots] 5. Depth gauge keeps sinking about 10-15 meters then slowly climbs back to 50 meter mark I don't think I could handle malfunctions...damn planes are pissing me off enough as it is....now to have a damn busted boat! grrrr |
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