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Old 06-09-09, 11:53 AM   #1
Jimbuna
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I'm unaware of any mid patrol 'fixes'.

The one I find most annoying is the refusal of the engines to answer the Full Ahead order.
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Old 06-09-09, 12:21 PM   #2
Paul Riley
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Well after my recent resurrection of Willie Werner to the ranks,I just did another deep dive test,with a normal compressor (patrol restart),blew twice and the current level is at about 3.9 (I take it that is 390 litres?),meaning that there WAS a serious leak in the other patrol,and also means that a IIA has more than 2 blasts on the air,as was previously thought.
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Old 06-09-09, 02:38 PM   #3
Leandros
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Quote:
Originally Posted by Paul Riley View Post
Well after my recent resurrection of Willie Werner to the ranks,I just did another deep dive test,with a normal compressor (patrol restart),blew twice and the current level is at about 3.9 (I take it that is 390 litres?)
I believe that is a nomer for pressure in the air tanks: 3.9 kg./sq.cm. It is air pressure that drives the water out of the ballast tanks. Less pressure, less power to empty the ballast tanks....No pressure, the water stays in the tanks - no updrift........
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Old 06-09-09, 02:55 PM   #4
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Originally Posted by Leandros View Post
I believe that is a nomer for pressure in the air tanks: 3.9 kg./sq.cm.
Sounds about right
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Old 06-09-09, 03:02 PM   #5
Captain Birdseye
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I had a malfunction on my sub in '42 in the Med. I only discovered it when being depth charged, the malfunction was that the sub couldn't stay level at over 140 metres. Resulting in sinking unless the engines were at ahead standard or we blew ballast.
My depth test was at 120m
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Old 06-09-09, 03:43 PM   #6
Paul Riley
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Interesting Capt. , I never knew about that one.So,this would simulate problems with the trim tanks I expect.I know that when at depths greater than 200m (noticed this in stock game ages ago) the UBoat appears to show problems holding depth (probably due to the extreme weight of water above the UBoat) , unless when faster than 1/3.Not very useful when trying to sneak away from a pursuer.
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Old 06-09-09, 04:54 PM   #7
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Hi Paul, I think you could be right, those Ruski POW's must have been tinkering with the trim tanks, I expect a dead cat in there or something . Anyway, it gave me another thing to think about while being DC'ed. Enjoyed it, funnily enough, timing between blowing ballast when trying to run at silent speed, then going flank speed to rise again and deploying decoys.

(PS: noticed you are a Sheffield chap, i'm from Huddersfield myself!)
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Old 06-10-09, 04:31 AM   #8
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Quote:
Originally Posted by Paul Riley View Post
Interesting Capt. , I never knew about that one.So,this would simulate problems with the trim tanks I expect.I know that when at depths greater than 200m (noticed this in stock game ages ago) the UBoat appears to show problems holding depth (probably due to the extreme weight of water above the UBoat) , unless when faster than 1/3.Not very useful when trying to sneak away from a pursuer.
As I understand it this might really reflect RL, not necessarily a technical failure. Due to various factors one couldn't keep the boot at exactly the same depth without any speed/rudder inputs....
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Old 06-10-09, 07:36 AM   #9
sharkbit
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Quote:
Originally Posted by Captain Birdseye View Post
I had a malfunction on my sub in '42 in the Med. I only discovered it when being depth charged, the malfunction was that the sub couldn't stay level at over 140 metres. Resulting in sinking unless the engines were at ahead standard or we blew ballast.
My depth test was at 120m
Did you crash dive while submerged?

I've noticed a couple times that if you hit C and crash dive while submerged, depth control is impossible at slow speeds. I have to go at about 3-4 knots to stay at the level I want.

Very annoying when trying to be quiet and sneak away from the destroyer coming at you and caused you to panic and crash dive from periscope depth in the first place.
I've tried not to ever do that, but I forgot a couple of days ago and had the issue again.

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Old 06-11-09, 03:07 PM   #10
Warhawk
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Quote:
Originally Posted by sharkbit View Post
Did you crash dive while submerged?

I've noticed a couple times that if you hit C and crash dive while submerged, depth control is impossible at slow speeds. I have to go at about 3-4 knots to stay at the level I want.

Very annoying when trying to be quiet and sneak away from the destroyer coming at you and caused you to panic and crash dive from periscope depth in the first place.
I've tried not to ever do that, but I forgot a couple of days ago and had the issue again.

I find that if I crash dive..but before I get to 75 meters at full speed, I hit a to stop at a specific depth..if you slow to silent speed you will sink 10-15 meters below until the sub re-balances the trim tanks and restores buoyancy...remember a crash dive..they flood the tanks to get underwater asap!

1. Crash dive, full throttle
2. Hit a 2x at say 50 meters [7 knots]
3. Hit ahead slow (#1)
4. Sub takes on surfacing posture (nose up) [2 knots]
5. Depth gauge keeps sinking about 10-15 meters then slowly climbs back to 50 meter mark

I don't think I could handle malfunctions...damn planes are pissing me off enough as it is....now to have a damn busted boat! grrrr
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