SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-05-09, 02:29 AM   #9
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin,

I can think of a way to enlighten the flags just a little. You´d have to alter the 'self illumination' byte of each texture in the flag.dat / flagS.dat. Raise the value a tiny bit and the flags will get brighter. But be careful, if you increase it to much, the flags will "glow". A tiny bit will probably do and the flags may look as if lit by the moon or dim light reflected by the water. Don´t worry about side effects during daytime. You will not recognize the 'glow' by day.


Use the hex editor and it will be the 31th byte of the node (type 02/00), 11th byte after the node´s ID.

Use S3D and search for the material properties. The value you have to alter is called 'Emission' or 'Emissive', IIRC



No matter which method you use, you will have to do this for every single texture file in the flag.dat / flagS.dat. IIRC there are quite a lot, more than 50 per file for sure.

Regards,
DD
DivingDuck is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:57 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.