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Old 07-07-05, 11:21 AM   #1
HMCS
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Nice work.

When will these files be available at Uboatrealsimulation?
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Old 07-07-05, 11:23 AM   #2
terrapin
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Quote:
Originally Posted by HMCS
Nice work.

When will these files be available at Uboatrealsimulation?
CCIP promised to send them to me 2 days ago....when I have them it takes only a few minutes
 
Old 07-07-05, 08:28 PM   #3
CCIP
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Hehe, sorry guys, I was mostly off the soapbox for the last two days.

Sometime in the next couple of hours I guess
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Old 07-08-05, 12:13 PM   #4
shipkiller
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Default Waht did I do wrong?

CCIP,

I downloaded the 30 second file and put it in the directory as you said after renaming the old file as a backup.

I still have the 4 second reload.

Do I need to restart a career?
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Old 07-08-05, 12:21 PM   #5
Uber Gruber
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Well i've absolutely no intention of installing this mod untill its at least compatible with JSGME. Shame on you for such an amature delivery
 
Old 07-08-05, 01:57 PM   #6
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i think the guys handling the deckgun needs to be deckgun certified.
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Old 07-09-05, 03:30 PM   #7
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Quote:
Originally Posted by Uber Gruber
Well i've absolutely no intention of installing this mod untill its at least compatible with JSGME. Shame on you for such an amature delivery
Well here it is repackaged for use with JSGME -

http://rapidshare.de/files/2929785/D...Times.zip.html

Simply unzip the archive to the SilentHunterIII\MODS folder and run JSGME
You should have 8 new mods available, each for a different reload time
Or unzip to a temporary folder and just copy the versions you want into SilentHunterIII\MODS

CCIP or Terrapin, you`re very welcome to grab this if it`s any help
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Old 07-09-05, 05:04 PM   #8
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I need that rapidfire deck gun!

I'm not joking! It would be fun!
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Old 07-09-05, 06:18 PM   #9
CCIP
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Uh... try my mod with the 0.01 second setting - or is 6000 RPM not rapid enough for you?
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Old 07-09-05, 10:03 PM   #10
shipkiller
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Default CCIP?

Did you see my question above?

Any thoughts on what I am doing wrong?
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Old 07-09-05, 10:06 PM   #11
CCIP
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I think I might know the problem.

1) How did you rename the file?
2) Did you keep it in the same folder?

SHIII's library folder has some sort of a strange quirk which detects backup files and, if they come first alphabetically, it will use them in the game despite the wrong name.

Just move the backup out of the folder and see what happens. I bet that's what it is.

(I should probably have mentioned it in my readme, definitely a good point...)
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Old 07-09-05, 10:51 PM   #12
terrapin
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Quote:
Originally Posted by Taurondin
Quote:
Originally Posted by Uber Gruber
Well i've absolutely no intention of installing this mod untill its at least compatible with JSGME. Shame on you for such an amature delivery
Well here it is repackaged for use with JSGME -

http://rapidshare.de/files/2929785/D...Times.zip.html

Simply unzip the archive to the SilentHunterIII\MODS folder and run JSGME
You should have 8 new mods available, each for a different reload time
Or unzip to a temporary folder and just copy the versions you want into SilentHunterIII\MODS

CCIP or Terrapin, you`re very welcome to grab this if it`s any help
Thanks, it's now in my SH III library also.
 
Old 07-10-05, 09:25 AM   #13
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CCIP, you were right. Once I moved the backup file out of the directory, it worked fine. Thank you for the advice.

Since I have not been able to get the hang of the Jones program, I usually don't anything more than append the old files with the word backup and leave them in the folder where they were so that I can easily find them if I need to change them back. I have never had a problem with this method before. Do you think this is a unique issue with the library files?



Quote:
Originally Posted by CCIP
I think I might know the problem.

1) How did you rename the file?
2) Did you keep it in the same folder?

SHIII's library folder has some sort of a strange quirk which detects backup files and, if they come first alphabetically, it will use them in the game despite the wrong name.

Just move the backup out of the folder and see what happens. I bet that's what it is.

(I should probably have mentioned it in my readme, definitely a good point...
)
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Old 07-10-05, 09:56 AM   #14
The Avon Lady
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I'm playing with RUb 1.42. The deck gun reload time seems to be unrealistic. Is it? Did it take the crew that long to reload?

If not, what's a more realistic value?
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Old 07-10-05, 11:07 AM   #15
CCIP
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Quote:
Originally Posted by shipkiller
Do you think this is a unique issue with the library files?
Well it definitely only happens with the Library files, though that might also be the case with some others that I haven't looked into. SHIII works in mysterious ways
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