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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.72%
Version 2 79 10.49%
Version 3 29 3.85%
Version 4 77 10.23%
All of them 490 65.07%
Multiple Choice Poll. Voters: 753. You may not vote on this poll

 
 
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Old 05-29-09, 03:56 PM   #11
polyfiller
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Join Date: Sep 2005
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Progress update from my side ..... got distracted from finishing German radar by some further work on ship physics ..... and would you believe it ... I think I've cracked it .... now have the big battleships going up & down in a big swell (as they should) and NOT wobbling side to side like poxy rowing boats. Trick is to assign the historical draft in the .sim (many of the stock ships have a draft of 0 for some reason) and then assign a negative centre of gravity in the sim file. Reduce the UD drag a little and bobs your uncles brother. Realist looking ship motion.

Thus far I've done all the playable ships I have, plus the handling on all the AI US surface ships. Going to do the jap AI ships tonight and then start on the merchants. I AM using quite high settings in sim.cfg for the waves - so we'll probably need to tune the sim file for any other ships we add (including those converted from SH3). Doesn't take long to do on a per ship basis.

Has anyone got converted destroyers with working ASW they need to send me for damage modelling (was it Darkfish working on these) ?
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