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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 |
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156 | 20.72% |
Version 2 |
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79 | 10.49% |
Version 3 |
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29 | 3.85% |
Version 4 |
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77 | 10.23% |
All of them |
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490 | 65.07% |
Multiple Choice Poll. Voters: 753. You may not vote on this poll |
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#526 |
Mate
![]() Join Date: Sep 2008
Posts: 55
Downloads: 10
Uploads: 0
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Yep, best would be something like a gun modelled like a catapult.
And some ability. Didnt the uboat expensian come with some luftwaffe ability? I dont really know as I never really used the abilitys as they are not very realistic.
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Running silent,running deep,we are your final prayer Warriors in secret sleep,a merchantman's nightmare A silent death lies waiting, for all of you below Running silent,running deep,sink into your silent sleep |
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#527 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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If you mean work, then yes.
If you mean finished stuff, then no. I have NOTHING on my computer relating to this mod OTHER than my unfinished campagin stuff |
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#528 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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i mean work
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#529 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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#530 |
Swabbie
![]() Join Date: May 2009
Posts: 7
Downloads: 90
Uploads: 0
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hi just came across this website and your mod when is this gonna be realesed just asking thanks good work
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#531 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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It will be released when its done. I had hoped for May, but since only about 15% of the work is done, I dont not know when
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#532 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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We need those re-done German warships, bismarck, tirpitz, Scharnhorst, Gn, Admiral Hipper, Prinz Eugen. And then we need to re do the HMS Hood, KGV class, Reown, Repulse, and some of their heavy cruisers, and the HMAS Sydney. All need to be done. then the sh3 merchants need conversion, and a roster file. After all of that I need 3-4 days to finish my work. THEN AND ONLY THEN CAN A BETA BE RELEASED.
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#533 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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I'll dig up what I have over here, and PM you when i get everything stocked
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__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#534 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Thank you and good luck.
P.s. Do you want two cats? |
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#535 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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Progress update from my side ..... got distracted from finishing German radar by some further work on ship physics ..... and would you believe it ... I think I've cracked it .... now have the big battleships going up & down in a big swell (as they should) and NOT wobbling side to side like poxy rowing boats. Trick is to assign the historical draft in the .sim (many of the stock ships have a draft of 0 for some reason) and then assign a negative centre of gravity in the sim file. Reduce the UD drag a little and bobs your uncles brother. Realist looking ship motion.
Thus far I've done all the playable ships I have, plus the handling on all the AI US surface ships. Going to do the jap AI ships tonight and then start on the merchants. I AM using quite high settings in sim.cfg for the waves - so we'll probably need to tune the sim file for any other ships we add (including those converted from SH3). Doesn't take long to do on a per ship basis. Has anyone got converted destroyers with working ASW they need to send me for damage modelling (was it Darkfish working on these) ? |
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#536 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Good job!
and yes DF was |
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#537 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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Yes, I'm the one working on ASW ships.
I haven't had much time lately, as I'm having my final exams, making up 50% of my grades. Luckily I've got only one more exam to do (maths, tuesday) so I'll have some more time in the near future. The only ship I finished recently is the Flower CO, have you got that one already polyfiller? The V&W DD is about 95% finished so you can expect it sometime next week. If you want any other ships to have ASW capabilities tell me cause it's not too hard to add (only about 30 minutes a ship). how's the retexturing of the SH3 ships going btw? cause personally I prefer no additional ships to ships with SH3 textures/lighting.
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#538 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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Darkfish - send me both when the V&W is finished. Am currently having a little "fun" ... not .... with ships getting damaged and sinking in rough sea. I hate this game engine
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#539 |
Bosun
![]() Join Date: Nov 2006
Posts: 63
Downloads: 170
Uploads: 0
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Her have a video preview?
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#540 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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there is preview of the death charging, i find it for you
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