SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

View Poll Results: Poll closed
option 0 0%
option 0 0%
Voters: 0. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 05-21-09, 08:31 AM   #1
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Historic View Post
Playing US side have found that on hitting I no sound and it says raising Snorkel in chat box see you have fix for it for german side(fix was problem on install)

Is anyone else getting this ? if not then will remove mods and see which one is changing it.
there is no sound for raising SD antenna or for the raising Snorkel so i wasnt able to do anything but correct the text wording for it. the fix has a folder inside it and that is the one to put in jsgme to change the wording.

Quote:
Also you say you have ship center fix in but can see any mark on manual to set ranges too so is it all at masts again as I'm confused at what to aim for now mate
thanks again webster great work m8
you can use what you want, they both work. use mast height or funnel height or any point of reference you want to use like a cariers flight deck.

SCAF will just help you hit the right spot more accurately because you have more accurate ship data but its still up to you to do the math correctly.

as for using RSRDC v401 it contains some extra ships not yet included in my manuvering fix and it changes some ship sim files in GFO that will break those ships manuvering fixes so a side effect of all this is "some" ships will manuver much faster than the others.

i am working on a new update to my manuvering mod to include these new ships and make it RSRDC v401 ready so when that is done i will make a patch to use after RSRDC v401 to add the manuvering fix back into those files.
  Reply With Quote
Old 08-16-09, 06:50 PM   #2
rocco
Seaman
 
Join Date: Feb 2007
Posts: 42
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by WEBSTER View Post



you can use what you want, they both work. use mast height or funnel height or any point of reference you want to use like a cariers flight deck.

SCAF will just help you hit the right spot more accurately because you have more accurate ship data but its still up to you to do the math correctly.
Specifically, this is what I don't get. According to the author of SCAF, this is completely false. Each ship has a set point that needs to be targeted with the stadimeter. There is no math involved on the players part.
rocco is offline   Reply With Quote
Old 08-16-09, 08:19 PM   #3
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by rocco View Post
Specifically, this is what I don't get. According to the author of SCAF, this is completely false. Each ship has a set point that needs to be targeted with the stadimeter. There is no math involved on the players part.
i got confused about about the Manual Range & Mast Height Dial Fix in GFO that allows you to pick your own point at which you want to use as a range measure point.

this is from the mods read me:
Quote:
Now, I can input any range to the TDC and also adjust the mast height by doing this:

- Drag index marker (outer dial) full left.
- Rotate inner dial counter-clockwise to desired range.
- Send range to the TDC.

Enabling “RelativeDrag” makes it possible to manipulate the two dials accurately. Also, the stadimeter still works ... and I feel like I’m using it as intended: measuring mast height.


Munchausen
as for the SCAF red lines not being there, since he adapted a SCAF version for use with my GFO and ship manuvering mods and maybe he left something out or maybe something i did caused that not to work i will have to ask him about that .
  Reply With Quote
Old 08-17-09, 09:44 AM   #4
rocco
Seaman
 
Join Date: Feb 2007
Posts: 42
Downloads: 19
Uploads: 0
Default

I didn't know there was another mod at work in this.

I noticed in the torpedo training mission that the stadimeter was only measuring accurately at the top of the mast in the middle, not the funnel as in the SCAF by Capnscurvy, so I knew something was different.

I ended up, last night, installing the SCAF for 1.5 after GFO, and the recognition manual now has the red lines and in the torpedo training mission the top of the funnel now gives the accurate reading. I did not crash to desktop, so I was wondering if this will ever cause any problems later down the line?

Hopefully the way I have it set up now will work just fine. The only mod I ever had before GFO was the SCAF. I like the other changes in GFO, so hopefully this setup will work out for me.

Thanks for GFO, I have been hoping for something like it to come along.
rocco is offline   Reply With Quote
Old 08-17-09, 04:34 PM   #5
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by rocco View Post
I didn't know there was another mod at work in this.

Hopefully the way I have it set up now will work just fine.
well i havent had time for modding or playing the game much lately so im guessing by memory here but yes it will definately cause side effects because it changes the menu text and menu_1024_768 files.

i dont think theres anything GFO cant run fine without because i tried to make sure GFO was designed to be easy to dissect and most of whats in it doesnt need other things to make it work so if you change a file you only lose what that file does.

here are some things i can think of right off hand that will be lost:

the mesage box starting as transparent
the new message and tool tip wording for the SD Antenna and radar depth
the new keyboard command changess and command buttons
and maybe the SD Antenna might stop going up and down

EDIT: forgive me rocco but my memory was a little fuzzy on everything that went into GFO but i double checked my notes and the SCAF is NOT in GFO, i left it out on purpose because many people hate it and think of it as a cheat so i left it out of my manuvering fix for that very reason and since it wasnt in my manuvering fix then its not in GFO. i will have to do a GFO patch for using the SCAF so you dont lose any of the above mentioned features so i'll do that when i do my next patch.

Last edited by Webster; 09-22-09 at 06:56 PM.
  Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:40 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.