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Old 05-20-09, 03:04 PM   #12
AVGWarhawk
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Quote:
Originally Posted by Aramike View Post
Plenty of games offer interaction with NPCs. It's hard for me to consider anything a command simulation when it completely ignores the influence the skipper can have on his crew. Consider a scenario where a crew member is wounded and low on morale. Wouldn't it be interesting to walk through your boat, notice shaky crew behavior, and be able to address it as a real skipper would?
To be honest, no. Crew interaction would be the last on my list considering the other aspects of the game that were left out (See RR's list above). To me it is a simulation of tactics and the weapons of the time. Not a game to take care of shaking pixel people. I'm completely satisfied with what SH4 has concerning a crewman on the crew screen interface with a shade of pink is enough for me to realize he is ill'in. So he goes to the medic. Done deal. I do not want to spend my time starting the conversation with, "Look son.....". Tracking, tactics and sinking ships That is what it is about for me. If you want to influence your crew...avoid depth charges and attacking aircraft! They will love you for it.
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