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#46 |
Stowaway
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#47 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#48 |
Rear Admiral
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Great work. I did try it today....have been adding other mods. Again, I found no problems with TMO that I can see, except the possible issues that Ducimas says may not be seen. The AI seems fine...so I'm moving on with it as there are several added things that I always used.
Now trying with RSRD. This needs to be a thread where we can talk and discuss the patch/mod. Anybody that has their feelings upset or whatever, why not do it with PM and keep that crap off the boards. |
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#49 |
A-ganger
![]() Join Date: Sep 2008
Posts: 72
Downloads: 118
Uploads: 0
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I think this was asked before but he never got a definite answer:
Is there any type of sinking mechanics built into this mod?
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#50 | |
Stowaway
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this is why i was hesitant to include my manuvering fix but finally decided to add it. |
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#51 |
Mr. Bad Wolf
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#52 | |
Stowaway
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while the conversion patch and the 2/3rds fix are something people might still need, there is no reason for anybody to download the original Unofficial Game Patch anymore. |
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#53 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#54 |
Navy Seal
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GFO downloading now to go into my brand new GFO MultiSH4 installation. I'm afraid I will pollute it with TMOkeys right away, but I'll keep it as pure as possible.
![]() ncorpuz34 brings up a good point. Have you ever been motivated to make a sinking physics mod? With enough psychotropic drugs and if we can keep you out of reach of any weapons for several months, it could be a very interesting project. Or it could be a cruel and pitiless master. ![]() Oh, my hard drive curses you, hopes you take on the sinking project, go insane and die a protracted and painful death.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#55 | |
Stowaway
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one of my main thoughts about this mod was that others would be able to easily adapt it to any style of game they like so mod away. its all about each person getting the most custom tailored game they want so thats part of the main reason i tried to avoid difficulty or game style changes thinking the player would rather add those eliments for themself. after all you can never make everyone happy because we all have differet ideas and likes. as for sinking mechanics, that was something i had planned to learn more about and try to understand better but at this point i have no plans for future mods |
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#56 |
GWX Project Director
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Well done Webster. I can't offer a compliment that is strong enough.
What you've done has been important and HEAVY work! ~SALUTE!~ sir ![]() |
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#57 |
Stowaway
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#58 |
Navy Seal
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Let me be the first to post a war patrol. Tonight between the hours of 7:00 and 9:00 pm I tested GFO to destruction, pitting my Balao up against the Convoy from Hell of Pimp My Ride II testing fame.
One thing I noticed quite quickly was that your Maneuvering Fix has the undesirable side effect of messing up convoy station keeping: ![]() There you go, the Convoy from Hell before my submarine has been detected. Bad weather and all, I decided to go in decks awash to see how close I could get. I got to 2500 yards and dove with no particular plan in mind. While under water, I pulled out the free cam and took a portrait of my victim(s). ![]() It's supposed to be three columns 500 yards apart. That's the bad news. The good news is that the convoy's individual ships behaved very well. There were no collisions, the merchies parted to let the Asashio and gunship through to pummel me and they scattered really well when the feathers began to fly. A plan began to form. I would use every piece of ammunition on the boat or die trying. Time to get in the thick of things and let fly! ![]() Didn't actually target much, just pointed and shot. Heck, who can miss! Oh the humanity! ![]() ![]() Sayonara Ashashio! Down the throat for you... ![]() Darn! Out of torpedoes! I surfaced and gunned down the gunboat, then attacked the armed merchies one by one until there wasn't a firecracker left on board. How'd I do for two hours of carnage? ![]() Actually I did about as well in two hours with pure GFO as I did in 20 minutes with Pimp My Ride II, but without all the danger, as I did all the early sinking, especially the dangerous targets, with torpedoes in GFO. A most enjoyable and profitable encounter it was! I'll publish the Convoy from Hell as soon as my laziness leaves me and I quit playing with it myself.:rotfl: The final tally: ![]() No problems were encountered with GFO that were not present in the stock game. I'm looking forward to customizing TMOplot to be a GFO plugin for those interested in ramping up the challenge a bit. TMOkeys works perfectly with no side effects. I'll be checking out the 3000 yard/meter bearing plotter with the same end in mind. I think when you plug one of those Huge European Liners with a torpedo they float higher and speed up! However, the deck gun puts them down VERY quickly. The deck gun vs the gunboat was a sad mismatch. I could outshoot him badly. I miss the free cams everywhere, control room, bridge and conning tower from TMO and RFB. You might consider adding them. This thing is really bullet-proof! I thought I had a camera issue yesterday but it was a cute little program I picked up called Texter, filtering and scrambling keystrokes. Once I turned off Texter it was off to the slaughter. This is the most trouble-free early stage mod I've ever played. Congratulations Webster! You have a winner! ![]() ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 05-18-09 at 09:59 PM. |
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#59 |
A-ganger
![]() Join Date: Sep 2008
Posts: 72
Downloads: 118
Uploads: 0
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Getting a CTD when trying to use the Type XVIII boot. Applies to Single missions as well as trying to start a new career with it.
MODS: NSM4 GFO Real Environment + other visual enhancements (caustics/reflect, splash mod, PE4 Special effects...)
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#60 |
Navy Seal
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Try pulling your other mods out of the soup first. Then add them one by one, always over the top of GFO, never under, and isolate the problem. NSM4, for instance, never dreamed of being used on a U-Boat and effects could be unpredictable. At best, it will have no effect on the U-Boat game. At worst, fasten your seatbelt.
When you find out what the problem is, please report back here for the benefit of other players. Please don't expect Webster to fix problems caused by other mods, but do expect him to fix a CTD that is native in GFO. So, first test the situation with GFO only. If it CTDs, report, if not, load up the next mod and test again. Rinse and repeat until you hear a crash. Then report the last mod you loaded as the cause of the crash so others can avoid or perhaps even fix the problem. Welcome to supermod hell, Webster. You're finding out why Kapitan Lehmann and LukeFF are often very cranky people.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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