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Old 05-17-09, 03:18 AM   #1
Hitman
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Wow excellent Post process filters and sun light reflection effects in the water in SH4 are on of the key visual differences between both games ... if you could add one that would already be amazing

The other major grip I have with SH3 is the 3D models of the crew, which for me have always bee inmersion killers...but Racerboy suggested that it *might* be possible to port them over from SH4 to SH3
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Old 05-17-09, 03:26 AM   #2
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Wow excellent Post process filters and sun light reflection effects in the water in SH4 are on of the key visual differences between both games ... if you could add one that would already be amazing
Heh, definitely no way to do that I'm afraid. Sunlight on the water would require much more information than just what is in the frame buffer. No, I'm talking about very simple post-processing effects such as simple bloom methods, desaturated colours, simple cel shaders, that sort of thing. You can't do anything fancy using only the frame buffer.
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Old 05-17-09, 03:40 AM   #3
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Yes I know reflections are hardcoded, sorry I just listed the main things I see as sifferences and wanted to say that if one of them (post process) can be implemented in SH3 that would already improve a lot the looks of the game

Do you have SH4? The post process filters there are apparently simple, but do a lot to improve image eye-candy. Contrast is higher, colours are somehow deeper and livelier...I really like it a lot and would love to see it in SH3
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Old 05-17-09, 03:46 AM   #4
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...

Do you have SH4? The post process filters there are apparently simple, ...
Only user adjustable part ...
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Old 05-17-09, 03:55 AM   #5
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I might have an idea or two....
What is SH3's native directx version?
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Old 05-17-09, 03:57 AM   #6
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I might have an idea or two....


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What is SH3's native directx version?


Umm... 9 point something?
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Old 05-17-09, 04:27 AM   #7
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No, sorry.
I didn't get anywhere.
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Old 05-17-09, 04:30 AM   #8
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I might have an idea or two....
What is SH3's native directx version?
The hi-res tweak for SH3 does not specify, it just says DX 9, probably Seeadler will be able to tell with more precission. That said, and come to think of it, if the screen resolution instructions can be "intercepted" and resized via an external DLL, as the hi-res tweak does, then I suppose that the same technic can be used to change other parameters, right?

Another idea (Brainstorming): If the currently built-in AA modifier (SHIFT+Page Up/down) is using some sort of post processing filter, may be the parameters for it are somewhere in an external file. If we find this file, we could use the in-game built tool to provide other effects
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Old 05-17-09, 03:55 AM   #9
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No, I don't have SH4.

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Contrast is higher, colours are somehow deeper and livelier...
Yeah, you can do that sort of thing with just the frame buffer.

But I dunno how to tack-on the pixel shader. I doubt it's possible, but you never know. I mean if someone can make a D3D hack that allows adjustable resolution in SH3...
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