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#1 |
Pacific Aces Dev Team
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Wow excellent
![]() ![]() The other major grip I have with SH3 is the 3D models of the crew, which for me have always bee inmersion killers...but Racerboy suggested that it *might* be possible to port them over from SH4 to SH3 ![]()
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#2 |
Maverick Modder
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Heh, definitely no way to do that I'm afraid. Sunlight on the water would require much more information than just what is in the frame buffer. No, I'm talking about very simple post-processing effects such as simple bloom methods, desaturated colours, simple cel shaders, that sort of thing. You can't do anything fancy using only the frame buffer.
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#3 |
Pacific Aces Dev Team
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Yes I know reflections are hardcoded, sorry I just listed the main things I see as sifferences and wanted to say that if one of them (post process) can be implemented in SH3 that would already improve a lot the looks of the game
![]() Do you have SH4? The post process filters there are apparently simple, but do a lot to improve image eye-candy. Contrast is higher, colours are somehow deeper and livelier...I really like it a lot and would love to see it in SH3 ![]()
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#4 |
Admiral
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Only user adjustable part ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#5 |
Navy Seal
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I might have an idea or two....
What is SH3's native directx version?
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#6 |
Maverick Modder
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![]() ![]() ![]() Umm... 9 point something?
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#7 |
Navy Seal
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No, sorry.
I didn't get anywhere.
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#8 | |
Pacific Aces Dev Team
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![]() Quote:
![]() Another idea (Brainstorming): If the currently built-in AA modifier (SHIFT+Page Up/down) is using some sort of post processing filter, may be the parameters for it are somewhere in an external file. If we find this file, we could use the in-game built tool to provide other effects ![]()
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#9 |
Maverick Modder
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No, I don't have SH4.
Yeah, you can do that sort of thing with just the frame buffer. ![]() But I dunno how to tack-on the pixel shader. I doubt it's possible, but you never know. I mean if someone can make a D3D hack that allows adjustable resolution in SH3... ![]()
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