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Old 05-15-09, 08:48 AM   #241
Death
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So, uh, Standard Missile may be able to take its correct ballistic path to surface targets, rather than behaving like a sea-skimmer?

Is it possible to remove the rocket contrail from cruise missiles after the initial boost phase? It'd look cooler if a Harpoon was flying to the target without that tail....
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Old 05-15-09, 02:28 PM   #242
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Quote:
Originally Posted by Death View Post
So, uh, Standard Missile may be able to take its correct ballistic path to surface targets, rather than behaving like a sea-skimmer?

Is it possible to remove the rocket contrail from cruise missiles after the initial boost phase? It'd look cooler if a Harpoon was flying to the target without that tail....
The SM idea is a good one, but I haven't had any luck getting it to work that way. Adjusting the launcher angle in the DB has no effect, and I'm not having any success with modified doctrines either. I might try a few more doctrine based approaches but I can't be too hopeful.

The smoke trails are going to stay because these weapons have smoke trails during the boost phase. The best chance for an aircraft to spot these visually is during the boost phase, and removing the smoke would take that away.
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Old 05-27-09, 03:53 PM   #243
Molon Labe
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Comparison of Stock-LWAMI 3.09 AS-4 Kitchen with LWAMI 3.10 AS-4 Kitchen

Stock AS-4 missiles at cruise:


LWAMI 3.10 AS-4 missiles at cruise:


Stock AS-4 missiles acquire targets:


LWAMI 3.10 AS-4 missiles acquire targets:


Stock AS-4 missile attacking convoy:


LWAMI 3.10 AS-4 missiles attacking convoy:


Bonus image--FFG perspective of AS-4 attack in LWAMI 3.10, during North Atlantic Convoy scenario. Note radar contact at 60nm+.
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Old 05-27-09, 03:58 PM   #244
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Originally Posted by Molon Labe View Post

Bonus image--FFG perspective of AS-4 attack in LWAMI 3.10, during North Atlantic Convoy scenario. Note radar contact at 60nm+.

good job Molon Labe.
No more sneak attacks with AS-4 that pop up on radar at the last minute or so.
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Old 05-27-09, 04:32 PM   #245
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good job Molon Labe.
No more sneak attacks with AS-4 that pop up on radar at the last minute or so.
Thanks. There's a reason why these weapons are considered obsolescent, just wanted DW to reflect that.
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Old 05-27-09, 10:14 PM   #246
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Good job Molon!!!
Fleet Command in their latest versions (with NWS) they were able to produce something similar and in fact I think they have 3 different flight profiles.

That is well done. Hope to see more things like this in 3.10. What about the behaviour of the SM2 against that (visually). Does it has more of a ballistic type of flight profile to reach that high altitude AS-4?

Continue the good work!!

Mau
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Old 05-28-09, 01:27 AM   #247
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Originally Posted by Mau View Post
Good job Molon!!!
Fleet Command in their latest versions (with NWS) they were able to produce something similar and in fact I think they have 3 different flight profiles.

That is well done. Hope to see more things like this in 3.10. What about the behaviour of the SM2 against that (visually). Does it has more of a ballistic type of flight profile to reach that high altitude AS-4?

Continue the good work!!

Mau
SARH weapons are still terminalhoming from launch. I don't see that changing, unfortunately. It's really just a visual blemish (except for very low, distant targets), since modeling realistic physics for missiles will never happen with DW--the navalsimengine just isn't built to support it. In terms of actual performance, the SM-2 is doing quite well against the AS-4, especially when fired from the AEGIS ships, which have longer ranged illumination radars. I just did a run of First Salvo.... the Russians attacked the Replenishment group with SS-N-19s and a few AS-4s and sunk both AORs--the FFG and DD guarding them were overwhelmed. But the CVBG had plenty of AS-4s flung at it and handled them all.

Not really related, but I was flying the P-3 and got chased out of my patrol area by a Flanker. I noticed a smoke trail behind me with no associated ESM hit and popped flares.... just in time to spoof an AA-10 Alamo with an IR seeker (R-27T). They have those now. AA-7s will also come in both radar and IR variants.
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Old 05-28-09, 12:04 PM   #248
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BZ Molon!

The next release is going to be awsome!
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Old 09-02-10, 03:20 PM   #249
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Default Create the Virginia class in LWAMI ...

Perhaps I am resurrecting a dead thread, but I have been searching for some mention of the newer Virginia Class submarine. Have any of the modders for DW created this class of sub for LWAMI ?? I mean, there are even intricate videos of the sub that virtually give you all the specs for the boat and it would be a nice addition to the sim.
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Old 09-02-10, 04:34 PM   #250
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Quote:
Originally Posted by Hangman View Post
Perhaps I am resurrecting a dead thread, but I have been searching for some mention of the newer Virginia Class submarine. Have any of the modders for DW created this class of sub for LWAMI ?? I mean, there are even intricate videos of the sub that virtually give you all the specs for the boat and it would be a nice addition to the sim.
The current LWAMI release has the Virgina class as an AI platform.
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Old 09-04-10, 06:56 AM   #251
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Virginia Class Possibly?
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Old 09-10-10, 03:20 PM   #252
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OK, I have a request for an update to LwAmi 3.11.

Firstly, I've noticed on the Seawolf submarine, you can only have one towed array at a time deployed. Can this be fixed so you can have both deployed as they are two different sensors ?? (I don't know yet about the LA Class sub as it has two as well, but both of those arrays are the same sensor.)

Secondly, when the towed sonar array is deployed to it's maximum length, are they suppose to be washed out ? Perhaps it's just my failing eyes, but the dome array is so much more clean than the towed array. I understand the noise going on behind the boat, but with the baffle wrapped around the screw and the array so far out the tail end, I wouldn't think it would have that much of a washout. It's difficult to pick up anything and the towed array is suppose to be the best sensor on the boat.
From days of yesteryear, I remember the Janes 688i and the towed array didn't have near the washout that this (the Seawolf & LA Class) boat has.

Can this be cleaned up a bit or is it currently more toward reality as it stands now ?

Thanks.
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Old 09-10-10, 07:58 PM   #253
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Quote:
Originally Posted by Hangman View Post
OK, I have a request for an update to LwAmi 3.11.

Firstly, I've noticed on the Seawolf submarine, you can only have one towed array at a time deployed. Can this be fixed so you can have both deployed as they are two different sensors ?? (I don't know yet about the LA Class sub as it has two as well, but both of those arrays are the same sensor.)
That is hard coded and we can't change it.

Quote:
Secondly, when the towed sonar array is deployed to it's maximum length, are they suppose to be washed out ? Perhaps it's just my failing eyes, but the dome array is so much more clean than the towed array. I understand the noise going on behind the boat, but with the baffle wrapped around the screw and the array so far out the tail end, I wouldn't think it would have that much of a washout. It's difficult to pick up anything and the towed array is suppose to be the best sensor on the boat.
From days of yesteryear, I remember the Janes 688i and the towed array didn't have near the washout that this (the Seawolf & LA Class) boat has.

Can this be cleaned up a bit or is it currently more toward reality as it stands now ?

Thanks.
IIRC the TA being smaller in aperture is now more sensitive to speed washout than the spherical array.
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Old 09-14-10, 01:24 PM   #254
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Quote:
Originally Posted by Hangman

... I've noticed on the Seawolf submarine, you can only have one towed array at a time deployed. Can this be fixed so you can have both deployed as they are two different sensors ?? ...
Quote:
Originally Posted by TLAM Strike View Post
That is hard coded and we can't change it.
DOHT !!! I hate it when that happens.


Quote:
Originally Posted by Hangman

... when the towed sonar array is deployed to it's maximum length, are they suppose to be washed out ? ...
Quote:
Originally Posted by TLAM Strike View Post
IIRC the TA being smaller in aperture is now more sensitive to speed washout than the spherical array.
Ahhh, good to know, Thank you TLAM.
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Old 09-15-10, 10:17 AM   #255
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OK, here are my requests:

- A city. Well, in fact a skyline is enough. A single block of buildings in order to have a big city while preserving CPU.
Maybe various types of cities: big, medium, small and town.
(for the shake of asking also Asian, Arab and occidental types of villages).

- Bridges. To blow them out. That can give a lot of interesting mission possibilities.

- More and more platforms If I may ask, finishing the Spanish navy and adding Morocco.

Thanks again for your work!

EDIT: oh, I almost forget: empty hulls. Civilians, ships and subs. Without sensors and propulsion, so they can act as empty platforms.
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