SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-13-09, 07:03 AM   #1
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Quote:
Originally Posted by Hitman View Post
Ah yes, the scales. I checked them recently for another job and was surprised that they were apparently wrong The manual states that each large mark is a degree and each small one 0,2 degrees, but that doesn't correspond to what you see in game.
No, I meant OLC's modification to the Uzo scales. The marks reflect a nonlinear scale (reciprocal tangent, or 'cotangent', atleast that is what I asume it to be) Lemme see if I can dig up a screenshot from somewhere on this forum. I remember having seen it recently.

I'm afraid no succes finding a screenshot. But it was (allready) part of the Gui Special in his Ubermod 2.43. You can see it if you view the transparency mask of data/menu/OLC/uzo.tga from the Gui Special.
__________________
My site downloads: https://ricojansen.nl/downloads

Last edited by Pisces; 05-13-09 at 07:33 AM.
Pisces is offline   Reply With Quote
Old 05-13-09, 09:42 AM   #2
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
Default

Also, another piece of information worth telling.
If one multiplies the 3m 15sec distance a ship has covered with 10, then he gets the ships speed. That, of course, means marking the ship's position on the nav map.
tomfon is offline   Reply With Quote
Old 05-13-09, 09:46 AM   #3
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,111
Downloads: 109
Uploads: 2


Default

Ah, now I see what you mean. Yes those scales are similar to something I developed long ago, and OLC seems to have corrected and enhanced it considerably. The idea in the original scale was to use 18 metres as reference, (Bridge of large ships, funnel of small ones) and by multiplication with the scale you would get approximate range.

A further evolution of that I did later by using 5.75 degrees (Which is 0.100) as "10" and then half of it is "20", half of "20" is "40" and so on. That way it can be used with any heigth and not just 18 metres.

This allows you to get range by multiplication instead of division, which is usually easier to do menthally (Well at least for me LOL)

EDIT: In fact I added such a scale to the game's binoculars, for my next evolution of Hitman's optics. I based this on picture I found of a real reticle from a watchcrew binocular.
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 05-13-09, 10:01 AM   #4
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Just an FYI to the OP:
Those UZO marks mentioned by Pisces did not exist in the real UZO. They are provided in OLCG because IRL it was possible to estimate (quite accurately, and without using any optics) the range to a target which was within firing distance. But estimating range is very hard to do in a monofocal videogame. Is monofocal a word or did I just make it up? Anyway... you will find that the UZO marking lines won't allow you to accurately determine the range of very distant ships, and that's by design, but they're great for getting a firing solution during a night-time surface attack.
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 05-13-09, 10:08 AM   #5
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
Default

Quote:
Originally Posted by onelifecrisis View Post
Is monofocal a word or did I just make it up?
I only know about monofocal lenses.
tomfon is offline   Reply With Quote
Old 05-13-09, 10:11 AM   #6
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Quote:
Originally Posted by tomfon View Post
I only know about monofocal lenses.
That's what they are before you step on them, yes?
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 05-13-09, 12:23 PM   #7
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Quote:
Originally Posted by onelifecrisis View Post
That's what they are before you step on them, yes?
Is that also how they make "dia-fragments"?
__________________
My site downloads: https://ricojansen.nl/downloads
Pisces is offline   Reply With Quote
Old 05-13-09, 12:38 PM   #8
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

What's a dia-fragment?
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 05-15-09, 06:27 AM   #9
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
Default

Quote:
Originally Posted by onelifecrisis View Post
That's what they are before you step on them, yes?
Yes OLC, yes.



:rotfl:
tomfon is offline   Reply With Quote
Old 05-16-09, 09:46 AM   #10
don1reed
Ace of the Deep
 
Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
Default

Hi all.

I no longer can play SH3 due to computer problems, still in the game with SH4/5 Uboats.

My UZO field of view has USN markings and I use Mils for range calculations, i.e., I let each small tic represent 2.4 mils. I came about using that quantity by first going to the "Academy" and used one of the scenarios displayed there. I "asked" my Weapons Officer for the Bearing and Range of a stationary target. He replied with 020* @ 5000m. I then used the mils formula:

Target Masthead height (meters) x 1000m / ((2 tick marks) 4.8 mils) = 5000m. Since I now have two sources giving me the same answer...I'm calibrated for gameplay.

I guess it'll work for whatever game one plays provided you calibrate before getting into a career.
__________________
[SIGPIC][/SIGPIC]
During times of universal deceit, telling the truth becomes a revolutionary act.

~ George Orwell
don1reed is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:38 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.