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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
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Yea I guess a new Alrosa isn't going to happen unless we change the .dlls.
I've added tube doors and a better screw. ![]() ![]() |
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#17 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
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There are enough versions of the Kilo ingame that one could easily be exchanged for the Alrosa.
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#18 |
Pacific Aces Dev Team
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I agree, we could simply take the chinese 877 and swap it for the Alrosa.
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One day I will return to sea ... |
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#19 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Then it would have a Chinese loadout.
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#20 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#21 |
Navy Seal
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Ok guys I got a problem here. I've made much improved tube doors (thanks to Spookymufu's advice) but the tube doors don't move. I've named them "TORP_DOOR_#" but they don't move like the originals. My prevous attempt at tube doors don't work anymore eather. Whats going on? Anyone got any ideas?
BTW here are some samples of what else I have in the way of improved playables that are coming your way soon... ![]() ![]() |
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#22 | |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
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#23 |
Navy Seal
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I just tried the tube doors on my seawolf model with no luck. I really would like to know whats going on...
Speaking of my seawolf... ![]() |
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#24 |
Sub Test Pilot
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looking good TLAM!
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#25 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
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Yes, a new SW model would be a genuine upgrade from the stock, misproportioned model. Can't wait. All the models look great, any ETA on the next iteration of LW&A TLAM?
On an alternative note: Sinces your getting better and better, here's a challenge for ya. Ever thought about doing the KAPUSTA class... ![]() ![]() http://www.globalsecurity.org/milita...sia/ssv-33.htm http://www.globalsecurity.org/milita...es/ssv-33c.jpg http://www.globalsecurity.org/milita...ges/ssv-33.jpg Google Map http://maps.google.com/maps?ll=42.92...sc&ct=api_logo
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#26 | ||
Navy Seal
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![]() Plus I have to paint the Akula, and Seawolf models. Add tubes and sensors to the Akula and make an Akula II Mod model. Quote:
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#27 | |
Engineer
![]() Join Date: Sep 2008
Location: UK
Posts: 219
Downloads: 15
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I've been away for sometime. this new sub look supercool. ![]() ![]() ![]()
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#28 |
Navy Seal
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Are they moving at all? You will have to experiment moving pivots around.
Also as I said in a different thread the names have to be exact as they are in stock DW. They are also case sensitive. MAX can sometimes change the case of an item name. |
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#29 | |
Engineer
![]() Join Date: Sep 2008
Location: UK
Posts: 219
Downloads: 15
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Britannia Rule Waves (Yet right not now ![]() ASrock 4Core1600P35-Wifi, Intel Core 2 Extreme X6800 2.93GHz, 4GB OCZ PC2-6400 ATI CrossFire Edition, Sapphire 2600XT 256MB GDDR4 PCI-E, 500GB Sansumg SATAII HDD 16MB Cache, XP |
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#30 | |
Navy Seal
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No they are not moving. I've made sure the names are the same case but it still dosn't work. Could DW edit be showing the wrong or incomplete name? |
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