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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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![]() Here's my first skin...just a test.
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#2 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
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Nice choice. You might wanna flip it so that she can see where you are sailing with her
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#3 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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#4 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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Well...GIMP is a useful program and I'm now able to place images and numbers on subs. But I'm having trouble placing numbers on one side without having them repeat on the other side going backwards. Images seem to be fine. Also I need to figure out how to place numbers or images on one side and not have them duplicated on the other. Because sometimes I want to place a marking only on one side.
I would like to make skins based on particular subs, using actual hull numbers, insignias, etc...even though that might not be historically accurate to place numbers and images on them. Thanx.
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#5 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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The number issue puzzled me once too. And when I finally had figured it out how to do this I realized that no boat had it's number on it's hull during war time.
But the behaviour when adding images or numbers is the same in the game, the part of the stuff you added that is facing up front will also face up front in the game - on both sides of the boat. The problem is that numbers would have to face to the rear on the left side or otherwise they're mirrored. If you watch those NSS_[bla]_O01.dds texture, you will see also parts of the hull of the according sub. And in this file you will see the left side of the boat as well as the right one which you can use to add the number on both sides in the right way. This works on the towers too, there are also such ..._O0x.dds files. |
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#6 | |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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![]() Quote:
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#7 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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ichso...well I opened NSS_balao_O01.dds texture and found the parts of the tower to place numbers/images...but when I view in-game whatever I've placed there is transparent, like the file is when I add something to it.
I've tried "add new layer" to the transparent NSS_[bla]_O01.dds texture but then parts of the tower in-game are blacked out. I'm close to getting it right but I'm currently at a loss. If you can understand where I'm coming from could you please instruct me just a bit more? Thank you for your time. ![]()
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Last edited by runningdeer; 05-11-09 at 10:42 AM. Reason: added an image |
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#8 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
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http://www.navsource.org/archives/08/0813244.jpg http://www.navsource.org/archives/08/0812509.jpg There are also examples of late war boats in black with the SS number painted on the rear portion of the conning tower. This is S-20 (SS-125) in July '45. (Same boat as the previous picture above, in different scheme.) http://www.navsource.org/archives/08/0812503.jpg But if you look at a photo history of each boat they are in so many variations of paint scheme, with or without numbers it was correct at some point. |
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#9 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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This must be why they didn't use more S-Boats in the war, because their captains would refuse to give up their hull numbers and that was not good for overall strategy
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