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Old 06-24-09, 04:13 PM   #1
Sledgehammer427
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Quote:
Originally Posted by Onkel Neal
If necessary, we can extend the deadline out. Just let me know.
That may be what's needed, we'll let you know.
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Old 06-25-09, 08:26 AM   #2
Hitman
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So, here are my suggestions

First of all, you seem to have two models, one for Argonaut and one for Narwhal/Nautilus, which is a great thing.

This model here reflects much better the Argonaut, but the deck gun platform should beat the same level as the deck, and then extending downwards over the hull (As it extends right now):




What I would see as improvement is 1) Lower the deck gun platform to match the deck level, 2) smoothen the areas marked in red, and 3) eliminate the bounce of the saddle tanks marked in yellow. The V-Boats had a hull shaped much closer to a ship than to a conventional submarine, because the saddle tanks did not protude.

Now, this second model is perfect for the Narwhal:



Again I would smoothen the area marked in red and also eliminate the saddle tank or at least smooth it a lot.

The raised deck gun platform marked in green is good, but it would llok even better if it had the holes in 3D (I suppose you were planning to do them as 2D in the texture).

One more thing: Since you seem to be going to retexture the whole new model, you could contact Foofighters for permission to use his Narwhal skin, which was created for the pseudo-Narwhal done by Ducimus, but would fit well in the new model if retextured. That skin was really gorgeous!

I will also make a set of historic single missions for the Narwhal/Argonaut to be added to the download pack!
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Old 06-25-09, 08:37 AM   #3
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Old 06-25-09, 08:39 AM   #4
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Here is a more detailed view of what I'm talking about: The Argonaut had the protusions in the hull for the deck gun platforms fore and aft of the conning tower, but at the same level as the deck:




The Narwhal/Nautilus had the same protuberances (may be a bit smoother) but also a raised platform that placed the deck gun not at the deck level, but raised over it.



You should therefore use the Argonaut as base, with the wide deck gun platform at the heigth of the deck, and then put a platform over it to get the Narwhal. You could have the models for the same effort by simply making the Argonaut from the earlier stage of the Narwhal.
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Old 06-25-09, 10:39 AM   #5
keltos01
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Quote:
Originally Posted by Hitman View Post
So, here are my suggestions

First of all, you seem to have two models, one for Argonaut and one for Narwhal/Nautilus, which is a great thing.

This model here reflects much better the Argonaut, but the deck gun platform should beat the same level as the deck, and then extending downwards over the hull (As it extends right now):




What I would see as improvement is 1) Lower the deck gun platform to match the deck level, 2) smoothen the areas marked in red, and 3) eliminate the bounce of the saddle tanks marked in yellow. The V-Boats had a hull shaped much closer to a ship than to a conventional submarine, because the saddle tanks did not protude.

Now, this second model is perfect for the Narwhal:



Again I would smoothen the area marked in red and also eliminate the saddle tank or at least smooth it a lot.

The raised deck gun platform marked in green is good, but it would llok even better if it had the holes in 3D (I suppose you were planning to do them as 2D in the texture).

One more thing: Since you seem to be going to retexture the whole new model, you could contact Foofighters for permission to use his Narwhal skin, which was created for the pseudo-Narwhal done by Ducimus, but would fit well in the new model if retextured. That skin was really gorgeous!

I will also make a set of historic single missions for the Narwhal/Argonaut to be added to the download pack!


Gun deck lowered.

I'll work on the hull next but we really need crosssections of the boat !

can you post pictures of the 2 classes cause I'm getting mixed up here ! so there's one with six fore tubes (including those 2 non reloadable) and low gun platform and one with high guns platform and no additionnal tubes ?

btw I read here : http://www.history.navy.mil/danfs/n1/narwhal-ii.htm that most of her cruises were supply runs a bit like the IJN subs !

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Old 06-25-09, 10:26 AM   #6
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Quote:
Originally Posted by Sledgehammer427 View Post
That may be what's needed, we'll let you know.
agreed !

we already have broken the Narwhal Curse !!!

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Old 07-01-11, 12:26 PM   #7
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I'm working on a mod that includes the Narwhal silhouette image. Look here:

http://www.subsim.com/radioroom/show...11&postcount=6

The text will be a little different than this example, but it gives you the idea.

It occurred to me that maybe I'd better ask permission before using an image from the mod.

So I'm asking.


And while I'm writing:

Why did ya'll not include the Nautilus in the mod?
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Old 07-01-11, 02:15 PM   #8
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It has been nearly 3 months since the last inquiry about the Narwhal patch for TMO. Several posts above indicate that the mod exists. I'm sure that I speak for all of us when I assert that I would happily donate further for the privilege of being able to add this to my copy of the sim.
Your consideration is appreciated.

Respectfully Submitted;
CDR Resser
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Old 07-06-11, 05:45 PM   #9
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just donated and installed... no patch 2.1 yet?
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Old 07-07-11, 12:40 AM   #10
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Quote:
Originally Posted by CDR Resser View Post
It has been nearly 3 months since the last inquiry about the Narwhal patch for TMO. Several posts above indicate that the mod exists. I'm sure that I speak for all of us when I assert that I would happily donate further for the privilege of being able to add this to my copy of the sim.
Your consideration is appreciated.

Respectfully Submitted;
CDR Resser
Duci posted in another thread recently that he still doesn't have permission to patch the Narwhal into TMO.

You can run it but you must take it back out to use any other sub.
You can't get up graded to another boat.

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Old 07-07-11, 07:02 PM   #11
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Not willing to sacrifice TMO just to get Narwhal.
Don't really understand the delay in either releasing the patch or giving permission for its inclusion into the update of TMO.
I'm sure I must be missing something.

Respectfully Submitted;
CDR Resser
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Old 07-23-11, 06:57 PM   #12
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Is this thing on ?
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Old 07-24-11, 12:10 PM   #13
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Quote:
Originally Posted by CDR Resser View Post
Not willing to sacrifice TMO just to get Narwhal.
Don't really understand the delay in either releasing the patch or giving permission for its inclusion into the update of TMO.
I'm sure I must be missing something.

Respectfully Submitted;
CDR Resser

I agree, should be as simple as someone, in the spirit of furthering SH 4 community would say "sure patch Narwhal for TMO" I'd love to have a real Narwhal for TMO RSRD.
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Old 01-06-14, 05:57 AM   #14
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Hello, I'm back... They gave permission but I didn't had the possibility to work on it anymore. Now I'm back. Hope I will be able to upload it for the end of present week. Sorry for having disappeared for so long...
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Old 02-21-14, 12:31 PM   #15
Captain von Keldunk
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SHO New Narwhal TMO2.5_Support

Hello
TMO 2.5 Support for donation Narwhal
Install with JSGME.
TriggerMaru_Overhaul_2-5
New Narwhal K v 1.8.5
New Narwhal TMO2.5_Support
Uploaded to Subsim donation mods.
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