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Old 05-05-09, 07:48 PM   #1
LoBlo
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Wow, looking really good TLAM and... hey that's the Alrosa! Sweet.

Your getting pretty good. Better watch out or peeps might start soliticiting you for work
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Old 05-06-09, 08:27 AM   #2
Hitman
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Oh cool!! here comes my favourite sub in DW

I guess those are for LWAMI 3.1, or will you release the model updates independenty?

Nice from you to make the Alrosa, I guess we can add it as playable in LWAMI as we already discussed some time ago (That one and the old 688 are just versions of already playable boats, so it should be OK with SCS)

As far as I know the Alrosa is of course quieter than a normal 877, probably like a 636, but is reportedly less manuverable at slow speeds. I guess that can be replicated well in the game?
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Old 05-06-09, 11:15 AM   #3
TLAM Strike
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Quote:
Originally Posted by Hitman View Post
Oh cool!! here comes my favourite sub in DW

I guess those are for LWAMI 3.1, or will you release the model updates independenty?

Nice from you to make the Alrosa, I guess we can add it as playable in LWAMI as we already discussed some time ago (That one and the old 688 are just versions of already playable boats, so it should be OK with SCS)

As far as I know the Alrosa is of course quieter than a normal 877, probably like a 636, but is reportedly less manuverable at slow speeds. I guess that can be replicated well in the game?
Yes these will be for the next LWAMI.

The new Alrosa will be playable complete with its own acoustic signature and handeling characteristics (although I'm not sure if being less manuverable at low speed is possable just less manuverable at all speeds).

Am I correct in assuming that the Alrosa would also be slightly slower than a standard 877 class due to the pumpjet?

Also good news i sucessfully cut the tube doors in the mesh. I just need to add the tubes and tweek the shutter doors so they open properly. Then I'm going to remake the aft dive planes so they are more accurate based on some new photos I found via google.
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Old 05-06-09, 01:38 PM   #4
Molon Labe
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I think we might be getting ahead of ourselves here.

Now maybe I'm wrong and looking at posts that are out of date, but my understanding is that new playable OBJECTS can't be added.

You can mod the hell out of an existing DB object and turn it into something else, but a new object added won't be playable. Which means to add a different Alrosa, you'd have to sacrifice another database object to turn it into the new Alrosa. In practical effect, you'd be sacrificing an entire playable class.
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Old 05-06-09, 11:27 PM   #5
Molon Labe
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Originally Posted by Molon Labe View Post
I think we might be getting ahead of ourselves here.

Now maybe I'm wrong and looking at posts that are out of date, but my understanding is that new playable OBJECTS can't be added.

You can mod the hell out of an existing DB object and turn it into something else, but a new object added won't be playable. Which means to add a different Alrosa, you'd have to sacrifice another database object to turn it into the new Alrosa. In practical effect, you'd be sacrificing an entire playable class.
I just confirmed with LW. A playable Alrosa with a new model isn't going to happen. We can still make a duplicate AI one with the new model tho.
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Old 05-07-09, 08:04 AM   #6
goldorak
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Why not sacrifice one of the playable kilo already in the game.
Right now we have 2 kilo class subs, the 877 and 636.
Get rid of one of these and replace it with the Alrosa.
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Old 05-07-09, 09:42 AM   #7
Molon Labe
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Because it does not make sense to remove an entire class just to get one boat.
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