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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Wow, looking really good TLAM and... hey that's the Alrosa! Sweet.
Your getting pretty good. Better watch out or peeps might start soliticiting you for work ![]()
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#2 |
Pacific Aces Dev Team
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Oh cool!! here comes my favourite sub in DW
![]() I guess those are for LWAMI 3.1, or will you release the model updates independenty? Nice from you to make the Alrosa, I guess we can add it as playable in LWAMI as we already discussed some time ago (That one and the old 688 are just versions of already playable boats, so it should be OK with SCS) As far as I know the Alrosa is of course quieter than a normal 877, probably like a 636, but is reportedly less manuverable at slow speeds. I guess that can be replicated well in the game? ![]()
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One day I will return to sea ... |
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#3 | |
Navy Seal
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The new Alrosa will be playable complete with its own acoustic signature and handeling characteristics (although I'm not sure if being less manuverable at low speed is possable just less manuverable at all speeds). Am I correct in assuming that the Alrosa would also be slightly slower than a standard 877 class due to the pumpjet? Also good news i sucessfully cut the tube doors in the mesh. I just need to add the tubes and tweek the shutter doors so they open properly. Then I'm going to remake the aft dive planes so they are more accurate based on some new photos I found via google. |
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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I think we might be getting ahead of ourselves here.
Now maybe I'm wrong and looking at posts that are out of date, but my understanding is that new playable OBJECTS can't be added. You can mod the hell out of an existing DB object and turn it into something else, but a new object added won't be playable. Which means to add a different Alrosa, you'd have to sacrifice another database object to turn it into the new Alrosa. In practical effect, you'd be sacrificing an entire playable class.
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#5 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#6 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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Why not sacrifice one of the playable kilo already in the game.
Right now we have 2 kilo class subs, the 877 and 636. Get rid of one of these and replace it with the Alrosa. ![]() |
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#7 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Because it does not make sense to remove an entire class just to get one boat.
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