SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-05-09, 01:47 PM   #1
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I agree that the stabilized views are not historical, but also agree that while SH4 gives us a realistic split-image view, SH3 does not. Stabilized Views is the only way to get it to hold still, at least for me.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-05-09, 02:09 PM   #2
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Steve

So using stabilized view would not exactly appear as cheating then?,it could simulate having some stabilizing mechanism in the periscope.

Were these devices available in the 1940s?
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 05-05-09, 02:42 PM   #3
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Using the image stabilization should NOT be considered cheating in scopes with split-prism stadimeter (Like the one simulated in OLC's GUI) and should be considered cheating in mods that do not simulate split prism periscopes like for example my Optics mod.

When you have a split prism stadimeter in your periscope -which was used already in the 20s by Zeiss f.e. and only later incorporated by the US submarines, despite the stadimeter being an american invention by Lt. Fiske- the image still moves, but because it moves exactly the same in both split images, you don't notice it and can anyway measure the angle subtended with high accurancy.

Does this clarify the matter for you?
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 05-05-09, 03:40 PM   #4
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by Hitman View Post
Does this clarify the matter for you?
It sure does,case closed!
Stabilizers are,ON!
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 05-05-09, 03:14 PM   #5
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Paul Riley View Post
Steve

So using stabilized view would not exactly appear as cheating then?,it could simulate having some stabilizing mechanism in the periscope.

Were these devices available in the 1940s?
What Hitman said. Stabilizers weren't available, but the split image device was. Take a look at SH4 - it's just right there. Since SH3 doesn't have it, use the stabilized view.

And "Cheating" is in the mind of the player. I do things a certain way because anything else seems like cheating to me. But I do things that others consider cheating, so there you are!
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-05-09, 03:43 PM   #6
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
But I do things that others consider cheating, so there you are!
Steve,I guess we all do things that feel right to us eh?
I mean,stabilize view is the only thing I have enabled now,oh and god view , which I will be having off someday as I get used to manual plotting without god putting them there for us. Thats not so bad is it.

Anyway,thanks all.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 05-05-09, 03:53 PM   #7
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Now you have decided on the best course of action, perhaps you would like to remove the % hit in using your choice.

Open up GamePlaySettings.cfg and scroll to the bottom to see this:

[RealismPercentage]
LimitedBatteriesRealismPercentage=5
LimitedCompressedAirRealismPercentage=1
LimitedO2RealismPercentage=12
LimitedFuelRealismPercentage=6
RealisticVulnerabilityRealismPercentage=5
RealisticRepairTimeRealismPercentage=8
RealisticShipSinkingTimeRealismPercentage=2
ManualTargetingSystemRealismPercentage=0
NoMapUpdateRealismPercentage=11
RealisticSensorsRealismPercentage=10
DudTorpedoesRealismPercentage=5
RealisticReloadRealismPercentage=10
NoEventCameraRealismPercentage=3
NoExternalViewRealismPercentage=0
NoStabilizeViewRealismPercentage=10
NoNoiseMeterRealismPercentage=12
NoWeaponOfficerAssistRealismPercentage=0

You can change any of these % figures to suit your needs, just as long as all the lines add up to 100 after your changes.

I edit mine so that I am forced to 100% and can't 'teleport back to base.

P.S The usual blurb about modding while at sea etc.........
__________________
danlisa is offline   Reply With Quote
Old 05-05-09, 03:58 PM   #8
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Thanks danlisa,i'll look into them later
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 05-06-09, 12:41 PM   #9
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by danlisa View Post
I edit mine so that I am forced to 100% and can't 'teleport back to base.
I edit mine so it ends up being 99%. I always sail back to base, because I like to; but if my rudder is gone and the game won't let me steer with my engines, then I'm the one being cheated.

So there.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-06-09, 02:51 PM   #10
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,293
Downloads: 90
Uploads: 0


Default

I did a quick read through on depth keeping and theory, etc. It would seem that the real trouble was not keeping the submarine stable on the horizontal but the vertical, ie rising or decending. It is written that experienced helmsmen did a great job in keeping depth mechanically on the old subs. (therefore, the screaming in Das Boot to watch the depth is not entirely unfounded) Surface wave effects are not experienced the same as a surface vessel. Only under extreme conditions on the surface would the submarine have trouble keeping stable on the horizontal while at periscope depth.

I would leave the stable view checked. Reading about it, I suspect the scope was relatively stable at periscope depth.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:35 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.