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#1 |
Eternal Patrol
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I agree that the stabilized views are not historical, but also agree that while SH4 gives us a realistic split-image view, SH3 does not. Stabilized Views is the only way to get it to hold still, at least for me.
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#2 |
Ocean Warrior
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Steve
So using stabilized view would not exactly appear as cheating then?,it could simulate having some stabilizing mechanism in the periscope. Were these devices available in the 1940s?
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#3 |
Pacific Aces Dev Team
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Using the image stabilization should NOT be considered cheating in scopes with split-prism stadimeter (Like the one simulated in OLC's GUI) and should be considered cheating in mods that do not simulate split prism periscopes like for example my Optics mod.
When you have a split prism stadimeter in your periscope -which was used already in the 20s by Zeiss f.e. and only later incorporated by the US submarines, despite the stadimeter being an american invention by Lt. Fiske- the image still moves, but because it moves exactly the same in both split images, you don't notice it and can anyway measure the angle subtended with high accurancy. Does this clarify the matter for you? ![]()
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#4 |
Ocean Warrior
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It sure does,case closed!
![]() Stabilizers are,ON! ![]()
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#5 | |
Eternal Patrol
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And "Cheating" is in the mind of the player. I do things a certain way because anything else seems like cheating to me. But I do things that others consider cheating, so there you are! ![]()
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#6 | |
Ocean Warrior
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![]() I mean,stabilize view is the only thing I have enabled now,oh and god view ![]() Anyway,thanks all.
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#7 |
Navy Seal
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Now you have decided on the best course of action, perhaps you would like to remove the % hit in using your choice.
![]() Open up GamePlaySettings.cfg and scroll to the bottom to see this: [RealismPercentage] LimitedBatteriesRealismPercentage=5 LimitedCompressedAirRealismPercentage=1 LimitedO2RealismPercentage=12 LimitedFuelRealismPercentage=6 RealisticVulnerabilityRealismPercentage=5 RealisticRepairTimeRealismPercentage=8 RealisticShipSinkingTimeRealismPercentage=2 ManualTargetingSystemRealismPercentage=0 NoMapUpdateRealismPercentage=11 RealisticSensorsRealismPercentage=10 DudTorpedoesRealismPercentage=5 RealisticReloadRealismPercentage=10 NoEventCameraRealismPercentage=3 NoExternalViewRealismPercentage=0 NoStabilizeViewRealismPercentage=10 NoNoiseMeterRealismPercentage=12 NoWeaponOfficerAssistRealismPercentage=0 You can change any of these % figures to suit your needs, just as long as all the lines add up to 100 after your changes. I edit mine so that I am forced to 100% and can't 'teleport back to base. P.S The usual blurb about modding while at sea etc.........
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#8 |
Ocean Warrior
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Thanks danlisa,i'll look into them later
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#9 | |
Eternal Patrol
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So there. ![]()
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#10 |
Lucky Jack
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I did a quick read through on depth keeping and theory, etc. It would seem that the real trouble was not keeping the submarine stable on the horizontal but the vertical, ie rising or decending. It is written that experienced helmsmen did a great job in keeping depth mechanically on the old subs. (therefore, the screaming in Das Boot to watch the depth is not entirely unfounded) Surface wave effects are not experienced the same as a surface vessel. Only under extreme conditions on the surface would the submarine have trouble keeping stable on the horizontal while at periscope depth.
I would leave the stable view checked. Reading about it, I suspect the scope was relatively stable at periscope depth.
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