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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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I am afraid there is no more detail to explain. It is as simple as that. Ofcourse it only works well if the target speed is correct. As it is a driving variable in torpedo lead.
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#2 |
Gunner
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As mentioned before, just unlock the scope or Uzo and aim for whatever part of the target you want e.g under the funnel and fire away! Having the tube doors open first is a must as mentioned as it saves vital time.
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#3 |
Ocean Warrior
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To do this:
Ship must not be zig-zagging You must be close, under 500 meters and range must be accurate Seas must be calm Target speed must be accurate and not changing Torpedo must be on fast setting AOB must be close to 90 degrees Torpedo door must be open before shot Sub speed must be very slow And, of course, torpedo must not be a dud. In so far as the game allows you to circumvent one or more of these factors, it is less than realistic. Screw up any one of these factors and be glad of a hit anywhere. Accurate shooting is probably possible only when the target is disabled, dead in the water and nobody is shooting at you or lobbing depth charges upon your head.
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#4 | |
Ocean Warrior
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#5 |
Ocean Warrior
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I may be wrong, but I think the locking of the target is a cheat in the game to facilitate to calculating of the parameters of the firing solution, and this did not exist in the WWII optics.
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#6 |
Silent Hunter
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Yes, I think the Ubisoft developers thought the player needed help keeping accurate track of bearing drift (of the same ship). But starting and stopping the time when the same ship-part (like a mast) is behind the line would have had the same effect. Whatever happens inbetween is of no consequence if you stay motionless and don't turn.
But the Sh3 implementation of attackperiscope and TDC doesn't reflect the actual german stuff anyway. For this locking function they would need some kind of image recognition computer. Guess what the odds are of that in that age.
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#7 |
Ocean Warrior
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Well,after trying out shooting unlocked,aimed at precise points on a ship,let me just say it worked like a bloody charm!,absolutely fantastic.Ranges were between 2-3000m,and the precision was practically bang on,after about 10 tests in the academy.Naturally target speed for the torp must be absolutely spot on,for this level of accuracy
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