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Old 04-30-09, 03:17 PM   #1
rotorfib
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Hi! Ty for the response and a great mod!!

That was on the Gulf Escape single player mission..there are 2-4 Kilos in that spawn in shallow waters..mostly 200-400ft depths.

Went back and tested with Truth on, dropped several bouys around the subs.

The DIFAR shallows were picking them up once sub was within a couple NM's from them..on the sonar waterfall only the low FQ's were visible, and often only the lowest (even at close prox to bouys).

I did have a little better success with torps and dropping them onto the subs, but still one hit in like 4. It also appears that other AI controled units were having trouble tracking/hitting with torps.

A few other things..not sure if it has anything to do with this mod:

  • Right side of FFG sonar bouy station cannot change bouy mode or scuttle them. The buttons are completely disabled. This is regardless of what 'mode' the station is in (air, ship or both).
  • Helos asked to engage target in map view often do not respond to command.
  • The altitude that helos fly at..sometimes is low, somtimes is high..is there somthing that controls 'how' they fly or is it just random? Helo link is lost very frequently over 20nm out because Helos get stuck flying at low alt, and the don't pop back up to re-establish a link.
This is a bit 'nit-picking' on my part..This is a great mod and I greatly enjoy playing DW with it and I am greatly appreciative of your work. I'm also not a DW vet, I'm still learning a lot on how to play better
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Old 04-30-09, 11:02 PM   #2
Molon Labe
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Quote:
Originally Posted by rotorfib View Post
A few other things..not sure if it has anything to do with this mod:

  • Right side of FFG sonar bouy station cannot change bouy mode or scuttle them. The buttons are completely disabled. This is regardless of what 'mode' the station is in (air, ship or both).
That's a stock bug. We haven't played with the interface.

Quote:
  • Helos asked to engage target in map view often do not respond to command.
  • The altitude that helos fly at..sometimes is low, somtimes is high..is there somthing that controls 'how' they fly or is it just random? Helo link is lost very frequently over 20nm out because Helos get stuck flying at low alt, and the don't pop back up to re-establish a link.
Aircraft control is part by doctrine and part by hardcoding. LW did a lot of work getting improving the helo doctrines, which allows them to dip and investigate contacts. But it's not perfect. My best advice for dealing with losing a helo link is to order a recovery, then turn the order off from ASTAC.
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Old 05-01-09, 04:59 PM   #3
rotorfib
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I'm having some serious issues picking up subs with the bouys..maybe its just me...I gave up on the shallow water kilos which had to be right on top of the bouys to detect (1.5-3nm for even a faint detection..to 'go hot').

I moved on to deeper water a N. Atlantic Escort...couple of Project 636B lurking around.

I can not pick them up on sonar bouys at all..nada nothing..now because of the ships I am escorting they are all hot and showing them..but even with the subs right on top (literaly less than 2 - 1nm from bouy) I can't pick out thier signatures one bit.

Okay..so this may not be a LWAMI issue..all your patch notes say is lowered SL on active signatures for the smaller subs...But what do I do than? Fire blind torpedoes in the direction of where I 'think' there may be a sub? (you get a msg during mission saying poss sub 8k meters N of fleet).

I appologize if I'm ranting in the wrong place, any feedback is appreciated =)
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Old 05-01-09, 07:04 PM   #4
Molon Labe
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Quote:
Originally Posted by rotorfib View Post
I'm having some serious issues picking up subs with the bouys..maybe its just me...I gave up on the shallow water kilos which had to be right on top of the bouys to detect (1.5-3nm for even a faint detection..to 'go hot').

I moved on to deeper water a N. Atlantic Escort...couple of Project 636B lurking around.

I can not pick them up on sonar bouys at all..nada nothing..now because of the ships I am escorting they are all hot and showing them..but even with the subs right on top (literaly less than 2 - 1nm from bouy) I can't pick out thier signatures one bit.

Okay..so this may not be a LWAMI issue..all your patch notes say is lowered SL on active signatures for the smaller subs...But what do I do than? Fire blind torpedoes in the direction of where I 'think' there may be a sub? (you get a msg during mission saying poss sub 8k meters N of fleet).

I appologize if I'm ranting in the wrong place, any feedback is appreciated =)
This has been the case since about LWAMI 2.0 or so, and is intended. Passive buoys will usually only pick up Improved Kilos at transit speeds. They're more or less safe at patrol speeds unless they get unlucky or try to cross a tight line.

Active sonar is the best means to detect modern D-E subs, especially in the littorals (bottom limited SSP).
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Old 05-02-09, 03:25 PM   #5
rotorfib
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Well..pretty much the Kilos are invisable to any passive and active sonar :/ (haven't really tried other subs yet).

I've beared down on them with truth mode on (so I know where they are) with active going and I see nothing at all...I can hear a 'ping' but there is nothing visual that indicates a contact, and this was also after he turned 90deg aspect from me and made 20knts (after i fired torp in his direction).

I was able to pick up his countermeasure on active sonar? I didn't think that would make such a strong impact on active as it would on passive (just noise).

I eagerly await your next version lol
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Old 05-02-09, 09:02 PM   #6
Molon Labe
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Quote:
Originally Posted by rotorfib View Post
Well..pretty much the Kilos are invisable to any passive and active sonar :/ (haven't really tried other subs yet).

I've beared down on them with truth mode on (so I know where they are) with active going and I see nothing at all...I can hear a 'ping' but there is nothing visual that indicates a contact, and this was also after he turned 90deg aspect from me and made 20knts (after i fired torp in his direction).

I was able to pick up his countermeasure on active sonar? I didn't think that would make such a strong impact on active as it would on passive (just noise).

I eagerly await your next version lol
If you can get an audio return, you can tag him. That's a detection, not an "invisable" kilo. The rescaling of ASLs in 3.09 was based on the FFG-Kilo balance, don't expect that to change in LWAMI 3.10. If the Kilo's ASL gets adjusted up, the FFGs active will be turned down to compensate.
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Old 01-06-10, 12:01 AM   #7
Fearless
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Howdy,

I've installed DW and upgraded it to v1.4

Installed LWAMI 309 but when I run DW, I get an error

Quote:
ERROR 12010
Bitmap Failed to load
Any ideas?

When I disable LWAMI vi JSGME and run stock DW 1.4, no probs.

Thanks in advance.
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