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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
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Meh. I never likes real time stragegy games anyway with a few exceptions. Harpoon 3 ANW, and maybe some of the old ones like Warcraft, Warcraft II, and Total Annihilation.
There was one pretty innovative RTS that kind of went FPS that I recall was set up pretty good and that was the remake of Battlezone. I always found most RTS's to be too arcade like for my taste. That's why Harpoon was a breath of fresh air for me. It's a shame that for the video game market, it's all glitz and no substance (Pretty much followng the trend of the TV and movie industries.)
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#2 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Relic where's my Homeworld 3?
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#3 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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Current Eastern Front status: Probable Victory |
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#4 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Contritium praecedit superbia. |
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#5 |
Rear Admiral
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Homeworld, now that was a great Sci-Fi RTS game
![]() HunterICX
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#6 |
Lucky Jack
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#7 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Just balance your fleet and you'll be fine.
![]() Always loved going straight up from the Pride with a strikeforce, flying over to the enemy and swarming down on his ships. Fantastic games. ![]()
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Contritium praecedit superbia. |
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#8 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
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Ok - I have picked up ToV - and I have to say - I was wrong on some things.
First off, I still miss base building - but the missions you play in ToV are reasonably designed in a way where a base is not called for. So the mission design makes this decision wise. I have to applaud Relic for designing the missions in such a smart way. Second thing - the "direct fire" mode. Ok - this isn't "jump into your tank and aim the gun". It actually helps you act as the tank commander, designating a target for your main gun. You click an icon, then the turrent will "follow" your mouse cursor - though obviously it moves alot slower. This is a boon to some of us who always wondered why our main gun ignored threats when we told the tank to attack. Like infantry. In CoH and OF your main gun would often reprioritize to a bulding or light vehicle while you were chewed up by anti-tank infantry. Between this "direct fire" mode and HE shells, your Elite Tiger is much more useful. Note that it looks like this option is only available on limited vehicles. Again - I have to say, I was wrong on this. Where DoW2 really - for me at least - lost ALOT of its feel, COH using the same idea in the ToV expansion really got it right. Perhaps that's because ToV limited its scope, where DoW2 forces a systemwide tale of destruction and drags you along for the ride regardless. Either way, I ranted unfairly, and have to say that if Relic keeps the base ability with the addition of some TOV elements - they have gotten a good balance. Note TOV does not remove your ability to skirmish with bases using either of the 4 sides. Well done after all Relic. Now - fix DoW!!!! ![]()
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#9 | |
Lucky Jack
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![]() Quote:
And that's the reason there isnt that many well made cutscenes, for example, anymore ála C&C or good CGI. Game companies are paying others to do their job in that front, which is VERY expensive. Take intro for example, that is made by an professional company that has done tons of CGI for blockbuster hollywood movies, it cant be cheap. |
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#10 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
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Also nowadays I think the industry is swamped with the same old FPS games. Its gotten so bad that I have actually been able to tell which engine they created it with without looking it up.
I miss those classic point and clicks where it wasnt all about combat, or those interactive movies where you made choices. I miss games like Crisis in the Kremlin, where you had to use your head to try to get Russia out of its post Soviet political vacuum. Dont get me wrong, I like a good shooter sometimes, but its like the game companies think we're retarded, and will flock to buy anything with a gun and some enemies in it. If you want me to buy one of your games, then make me do something other than point at the next Nazi/zombie/mutant/mother-in-law and shoot.
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Well, here's another nice mess you've gotten me into. |
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#11 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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Neon, I'm with you on the planetary/sector expansion. That had so much more potential.
Heck - I would have liked to see them go that route with CoH as well - imagine being able to select where you will strike, then have to worry about where your enemies will try to hit back. It could make for a great strategic game... Alas - it doesnt look like that will happen.
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