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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Thanks a lot OneTinSoldier for the greate feedback.
I appreciate it ![]()
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#2 |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
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Even with all the different ships for TMO it seems to work in Career mode of SH IV Version 1.4 stock. I will play some more with it this week and let you know if anything screwy happens. I am also going to press my ancient computer and turn up all the settings. If you see smoke hovering over Los Angeles, Dont panic it will just be my computer.
BTW. Do you know if there is a target mission mod where they have all the ships in?
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#3 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Yeah Neo, it will work whit any mod that use thos ships and it based on the stock ships and thos that comes whit TMO. But reason i encourage to use TMO is that i used that when i made the wakes.
TMO changed some stuff to how things show up and it just looked different from TMO than stock. But it will work of course but maybe not look like i wanted it to do ![]() As far as i know there is no missions that spawn all different ships. But you can allways make a mission like that for your self. A simply mission where you put each ship and then make 2 waypoints and let they do a loop between the points. If you want to know how you set up such of mission just PM me and il explain little more in detail how it can be done. ![]() Vikinger.
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#4 |
Stowaway
Posts: n/a
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Thanks a lot Vikingar - ill have a look at your files then and make comparisons.
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