SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-09-09, 07:07 PM   #1
el cheguevara
A-ganger
 
Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
Uploads: 2
Default

Very nice, glad you decided to release this one. Although i love stock, i'll get TMO to try this one out.
el cheguevara is offline   Reply With Quote
Old 04-09-09, 07:50 PM   #2
Hmuda
Electrician's Mate
 
Join Date: Dec 2008
Posts: 133
Downloads: 27
Uploads: 0
Default

Thank you very very very much for releasing this in the end. I'm lucky to be a TMO+RSRDC user.
__________________
Hmuda is offline   Reply With Quote
Old 04-09-09, 07:55 PM   #3
clayton
Samurai Navy
 
Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
Default

Quote:
Originally Posted by Hmuda View Post
Thank you very very very much for releasing this in the end. I'm lucky to be a TMO+RSRDC user.
Same here...downloading now. I'll let you know how it turns out.

Thanks!
__________________
Active member of the 'Church of SH4'
clayton is offline   Reply With Quote
Old 04-09-09, 08:36 PM   #4
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default

Quote:
Originally Posted by el cheguevara View Post
Very nice, glad you decided to release this one. Although i love stock, i'll get TMO to try this one out.
You can allways try and run it first on stock.
I thought it looked ugly but iam used to TMO.

The difference was like you are watching a tv widescreen (TMO) and then went back to the old format 4;3.

But people was used to the old format and didnt know anything els before widescreen came


And to others replie. Thank you and give me good as bad feedback.

I know some things i could have done better. Ive learned a lot during the time i worked on it and if i did it again i would approach it in a different way.
Even if the wakes does not look so realistic its possible to add much more realism to it. But it would take real long time to do
__________________
Vikinger is offline   Reply With Quote
Old 04-11-09, 02:21 AM   #5
Mav87th
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Great work Vikinger.

Would you mind explaining what numbers in what files you chaged to make the effect?

I want to try to take a crack at the RFB files for this.
  Reply With Quote
Old 04-11-09, 04:46 AM   #6
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default

Hi Mav87th.

In the Data/sea and DataSubmarine folder there is every unit and in thos folders are that .val file that handle the wake. If a ship does not have a val file then its linked to another ship that has one.

Check your game installation for the val files after you have installed RFB.
If i dont recall wrong there was NOT many val files that was in the RFB it self so il guess they use the standard ones from stock.

You can open one of them whit S3D tool and compare whit anoother file from RFB or stock. By that you can se what i changed.

Everyship and sub has either 2 or 3 wake attatched to them that you can play around whit. But you can also add more wakes so they can have as many you like. But its darn time consuming to do so
So i didnt do this for the ships cuz it was so many of them but i added 1 extra wake for the submarines to smooth out some odd angles i got when i stretched out the wakes.

And i did about 3-4 ships at a time and made a test mission whit the missioneditor to se how they looked. So it was a lot testing for about 140 units I Loaded the testmission. Noted the behaviour on the ships, specially when they do a turn, shut down the game, did some adjustment, loaded the game, hince repeate

If you want more detailed description what the values means/do and how to add more wakes i can for sure help you to get started Just PM me then.


Vikinger.
__________________
Vikinger is offline   Reply With Quote
Old 04-11-09, 09:06 PM   #7
OneTinSoldier
Sonar Guy
 
Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
Default

Thanks a million for this Vikinger! I've just downloaded it and am doing a fresh install of TMO_1.7(i haven't played 1.7 yet). I loved your screenshots of it and look forward to seeing it in action.

Cheers
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day.
OneTinSoldier is offline   Reply With Quote
Old 04-12-09, 04:07 AM   #8
OneTinSoldier
Sonar Guy
 
Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
Default Works Great

Hello again Vikinger,

I just tried it out and it works great. I love it! It even works fine with gdc3man's 'Ships_Reflect and Caustic_Environment Mod 5.1'.

Thanks again for doing this and deciding to release it. I gave both your thread and his a 5 star rating.

Cheers
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day.
OneTinSoldier is offline   Reply With Quote
Old 04-12-09, 05:23 AM   #9
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default

Thanks a lot OneTinSoldier for the greate feedback.

I appreciate it
__________________
Vikinger is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.