![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 |
![]() ![]() ![]() ![]() |
156 | 20.72% |
Version 2 |
![]() ![]() ![]() ![]() |
79 | 10.49% |
Version 3 |
![]() ![]() ![]() ![]() |
29 | 3.85% |
Version 4 |
![]() ![]() ![]() ![]() |
77 | 10.23% |
All of them |
![]() ![]() ![]() ![]() |
490 | 65.07% |
Multiple Choice Poll. Voters: 753. You may not vote on this poll |
|
Thread Tools | Display Modes |
![]() |
#11 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
|
![]()
one thing guys...we need to figure out how to make our ships neutral, or stealthy.
i have an idea! okay, when you are submerged, the enemy ship cannot detect you. when you fire upon it, it starts evasive maneuvers, when it detects torpedos, or when you fire a deck gun. therefore, lets try... to make a ship submerge, without submerging! think about it. have like, a 3d model, a pixel, an ultra tiny fish, SOMEthing, that would pop out under the hull, and it would be our submerged submarine, while the visual representation of the ship, deckguns and all, stays on the surface... i dunno, i think it wont work, but its a valid idea
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|