![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
|
![]()
Does it matter?
Maybe there has never been a case that a sub ran out of fuel. But that would not mean that no help would have been sent if it had happened. To me it is just logical to help a stranded (and maybe even undamaged) submarine. Besides you have to sent a vessel to get the crew anyway so why not refuelling it?
__________________
Putting Germ back into Germany. ![]() |
![]() |
![]() |
![]() |
#2 |
Mate
![]() Join Date: Nov 2007
Location: USA, Hawaii
Posts: 56
Downloads: 78
Uploads: 0
|
![]()
This used to happen to me alot in the early days when I first got SH4. What I do now is keep a better eye on my fuel level and watch my speed (as mentioned above, Standard is the best for fuel economy). Also, if on a long mission, during day light hours I will travel submerged to save fuel, then run on the surface in the dark and recharge. This of course also helps with staying undetected, but the fuel savings with this method are not huge by any means. All that surfacing and diving is a good way to work on your incoming air raid drills and emergency diving for sudden surface detections.
__________________
RSRDC & TMO USER |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
|
![]()
Actually you even loose fuel by doing this because the batteries have to be recharged by the diesel engines once you are on the surface again.
![]()
__________________
Putting Germ back into Germany. ![]() |
![]() |
![]() |
![]() |
#4 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]() Quote:
To run the ice cream maker I guess, but its alot less fuel than if I spent all that time running too and fro. Extending range by running submerged is not possible, as mentioned the fuel consumption increases while charging batterys. As mentioned before look out for when your batteries are 'stuck' at 95% or something. You will continulally try to charge the defective batteries killing your milage.
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
|
![]() |
![]() |
![]() |
#5 | |
Mate
![]() Join Date: Nov 2007
Location: USA, Hawaii
Posts: 56
Downloads: 78
Uploads: 0
|
![]() Quote:
True, but as your batteries are charging, you are still moving along your planned route. Maybe it's only marginal, but that is why I only use that for long missions.
__________________
RSRDC & TMO USER |
|
![]() |
![]() |
![]() |
#6 | |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Canada
Posts: 695
Downloads: 1
Uploads: 0
|
![]() Quote:
In the end, running submerged costs you fuel. Probably more than running surfaced... |
|
![]() |
![]() |
![]() |
#7 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
|
![]()
So if I am to understand correctly... best OPS strategy is:
1) Ahead standard offers best fuel mileage and fuel conservation always a consideration. 2) When recharging batteries I might as well run flank speed because the max amount of fuel is used anyway. 3) Ensure you are using standard propulsion when batteries do not need to be recharged. 4) Once you are down to 50% fuel - head for the nearest friendly port. Do we have a consensus, gentlemen?
__________________
Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
![]() |
![]() |
![]() |
#8 |
Mate
![]() Join Date: Nov 2007
Location: USA, Hawaii
Posts: 56
Downloads: 78
Uploads: 0
|
![]()
I do agree with that consensus... my points were just mine, but I do also stick to those points also.
![]()
__________________
RSRDC & TMO USER |
![]() |
![]() |
![]() |
#9 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
|
![]() Quote:
1) The best mileage on fleet boats is around 9.5 knots. Afaik this isn't "Ahead standard" in stock game. In RFB ahead standard is 10 knots. 2)No no and no. The less power you use for other things the faster they charge(in SH4). So ahead slow or similar when charging batteries. 3) ![]() 4) That's a good rule of thumb for starters. With experience you'll develop your own rules anyway. one more: 5) Use the "max range at current speed"-option when in doubt. It's not activated in stock game, but comes with most major mods. Nice pic and story there NEON ![]() |
|
![]() |
![]() |
![]() |
#10 |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
|
![]()
Improvise.
![]() ![]() "During a search for the sea-going tug Conestoga (AT-54) in May 1921. R-14 (SS-91) ran out of fuel southeast of Hawaii. Sails were made from blankets and mattresses, and the submarine arrived at Hilo on 15 May after 5 days under sail."
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#11 |
Watch
![]() Join Date: Jan 2009
Location: Athens, WI
Posts: 17
Downloads: 18
Uploads: 0
|
![]()
Maybe someone should make a tug mod...this is the best game I have ever seen for mods wonder why none have thought of it..maybe a refueler or option for borrowing gas from someone.
MOD it
__________________
Give me fuel, give me fire, give that wich I desire! |
![]() |
![]() |
![]() |
#12 |
Let's Sink Sumptin' !
|
![]()
Guess you could call AAA. Those tow guys always price gouge though.
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|