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Old 04-07-09, 08:56 AM   #24
Vikinger
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Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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A little update.

Ive been working every day on this and i encounter problems every time.

However i have to take a "medium" path so i can finish this of.
There is so many variables that affect the wakes specialy on the submarines.

So far iam done whit all the ships from Stock game and TMO and that is about 125 ships that all have been tested individualy in test missions.
However some ships dont have the .val file and thos ships are linked to another ship. I have not tested thos ship that is linked and can not guaranty how they look ingame. But thos linked ships are based on the other ships hull that have a .val file so il guess you wont have any problem whit it. Iam only tweaking thos ships that have a.val file attatched.
I have the submarines left and about 40 ships from OPMonsun.

The submarines characteristics affect the wake a lot. I noticed this when i thought a had a finished wake for the S-18 sub and then used RFB subs characteristics and the wake looked different. it was not bad but it was not good.

Since iam only working on the .val file i try to make the wakes so they fit the characteristics from stock+TMO and Op Monsun. It wud take forever to change every aspect in every mod.
Things that also affect is the subs turnrate. How much wind there is. The subs draught etc.

I also found an odd behaviour from the subs. it seams when they do a full rudder turn the subs start to turn around its own center of the sub. The turn does not start at the stern. To change that charateristics its possible to change some values in the .sim file that handle the drifting but iam not going into that. As i said different Mods gives a little different Characteristics for different subs, so i had to take a middle part in this.
Iam only testing this in test missions whit windspeed 5.

And this mod will not be perfect at all. the main purpose was just to make longer wake, but of course the wake have to look descent also.

Some rescent screenshoots. All pictures are re-scaled to 60%

This is from stock+TMO



And here is the modded wake.




Here is a picture about that odd behaviour that a submarine start to turn around its own center rather than the stern. For a breif moment the wake look odd when a sub start a full turn in full speed. The wake bends first to right when i do a full left turn before it goes back to normal.



Here is same boat in same turn just a few sec later.



Like i said, am not gona do anything about that. Cuz it require more testing and changing in other files that i dont intend to release it wud also make the mod less compatible for other mods. For my self i can live whit that little problem in my game


And here is a picture i took when i made a test mission whit all the US battle ships against JAP BBships.
It was a massive battle and fun to watch
At the end the water was packed of lifeboats from all sinking ships

You can se some of the battle ships wake also from the picture.




Vikinger.
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