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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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#2 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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To FIREWALL and rcjonessnp175
THX for support ![]()
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Is this suited for 16 kmk visibility, or just the standard 8 kms of SH3?
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#4 |
Eternal Patrol
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It actually looks pretty darned good. I might give it a try.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Lucky Jack
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Very interesting. The water is transparent? Wave action like SH3?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 04-07-09 at 10:57 AM. |
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#6 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Hello
![]() "Is this suited for 16 kmk visibility, or just the standard 8 kms of SH3? " Good point, Maybe only 8 km ![]() I will test 16 km it shoud have better textures, if so then I will make a new wersion. maybe then using Post Process filters are not a problem THX ![]() "Very interesting. The water is transparent? Wave action like SH3?" yes The water is transparent, Wave action is from "real enviroment mod" ![]() Only EnvColors_Atl, and SkyColors_Atl are from sh3. ![]() ![]()
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#7 |
Lucky Jack
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I see, the colors do look good.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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