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Old 04-04-09, 03:04 AM   #1
Hitman
Pacific Aces Dev Team
 
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im thinking of it, i cant find a good reason not to but then i wouldnt want to force something on anyone and maybe someone wouldnt want it?

maybe i'll do a GFO with and one without it? i just dont know, its hard to know what people want
Yes you are right, but then a good idea would be to add it simply as JSGME enabable stuff. Those who want it, enable it with a click, or to enable definetively copy over the game folder, and that's all.
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Old 04-04-09, 06:45 AM   #2
msalama
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Gents,

I'm glad to report that this important and much-needed mod works perfectly with RFB
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Old 04-04-09, 12:52 PM   #3
Webster
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Originally Posted by msalama View Post
Gents,

I'm glad to report that this important and much-needed mod works perfectly with RFB

there is one small catch to using with RFB or TMO, the added ships in RFB and TMO will not be corrected for speeds so a few ships will need correcting in a RFB and TMO version so the extra ships are accounted for as well. and naturally this mod installed last.

i will take care of those soon but GFO comes first, it is overdue and i mainly need to work on it
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Old 04-04-09, 06:38 PM   #4
NEON DEON
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Hi Webster,

Does this mod change how ships turn or is it that they turn more often because they are trying to avoid collisions or something else?
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Old 04-04-09, 07:12 PM   #5
Webster
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Originally Posted by NEON DEON View Post
Hi Webster,

Does this mod change how ships turn or is it that they turn more often because they are trying to avoid collisions or something else?
you wont notice ships acting any differently except how they accelerate and stop because it changes nothing in the way warships manuver with the exception of BB, they turn a little slower than in stock.

because all warships are made very manuverable, i took extra care not to deminish the ability they had for quick manuvers but they will lose speeds when turning so the more they turn the slower they get.

as an example, a BB doing 20 kts thats begins zig zagging can slow to around 10 kts but they wont stall or anything they just get to a certain point where even under full power they cannot gain any more speed without making a straighter course.

the merchant ships were all given reduced turning ability as well so you should see those ships are making much more gradual turns and have a tougher time zig zagging past damaged or sinking ships.

Last edited by Webster; 04-04-09 at 07:23 PM.
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Old 04-05-09, 04:40 PM   #6
vanjast
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I'm replaying a 'surface attack scenario' an I can say that Websters mods do make a difference.
I watched this one escort doing all sorts of moves, and I can say it was close to what I've seen in RL....

Great work ... 'W'
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Old 04-05-09, 06:19 PM   #7
tonschk
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Thank you for this Webster
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