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#1 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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I think he mean the light that is illuminated on nearby surfaces around the explosions.
Like in this picture where you can se the trees lights up to the right in the explosion light. ![]() Edit/ Read the above posters a bit wrong. And yes maybe the starshells illuminating halo effect cud be the key. But how to link or create that effect to the explosion is beyond my knowleadge. ![]()
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![]() ![]() Last edited by Vikinger; 04-01-09 at 09:24 AM. |
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#2 | |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 27
Uploads: 0
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![]() Quote:
![]() In-game explosions already have a very brief halo at the moment they go off, but they never stay for more than a frame. Having actual light emmited from fires would make burning ships more believable at night. I agreed with the starshell idea as I remember they also illuminated the area around them, not just having a bright white halo.
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