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#1 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
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Ah, well, that'd be spiffy, indeed!
![]() Even better - at least in the case of the not-installed radar - would be if the stations themselves were gone. This would probably call for 2 conning tower room models (one a slight variation of the other). But MAN, that would be nice. |
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#2 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
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If you move those sailors to the damage control team?
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#3 |
Samurai Navy
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Location: Portland, OR
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Well, as noted, there are a few ways to get rid of the PEOPLE...temporarily, anyway...but the station still exists.
In an ideal world, we'd have a second mesh for the conning tower interior that took out the radar stations when the radar wasn't present. (Put something else there - I dunno, a table or something. Heck, that might be the EASIEST way to make it go away - just add a table mesh that overlays the top of the radar displays. Make it look like those guys are looking at maps or something. ![]() |
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#4 |
Eternal Patrol
![]() Join Date: Mar 2006
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Put them in the head.
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#5 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
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The station is still present, though!
As a serious thought - would it actually be hard to have the post-refit subs reference a different conning-tower-interior-mesh than the pre-refit subs? I mean, obviously the sub CLASSES are capable of referencing different conning-tower-interiors to begin with (there are a few variations on the interior model). I guess the trick would just be making sure that the pre-refit version and post-refit version show up as distinct classes. |
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#6 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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No, not with the way the interiors are set up.
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#7 |
Stowaway
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