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Old 03-30-09, 07:37 PM   #1
Franklin Van Valkenburg
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This isn't really about SH5, but I think there could be a lot of potential in using the gameplay platform in the SH series for an Age of Fighting Sail simulation. You could start as a commander of any navy in command of a smaller vessel, say a brig or sloop-of-war, and advance through the ranks to eventually command a fleet as an admiral (with several ships of the line!). I love the SH series and WWII, but my area of expertise is the Napoleonic Wars and the naval warfare of the period. For anyone who knows anything about this... can you imagine commanding the Victory at Trafalgar?! It would be so amazing!
Most would think a sailing game would go really slowly... some thing SH plays slow already. I say that if Ubisoft made the player manage the ship with enough detail it would actually keep the player busy and make battles epic. Anyone who has played Akella's Pirates of the Caribbean knows what a sailing sim is like... but imagine one that requires true tall-ship management... I'm talking having to drop the lead to figure the depth beneath the keel and actually raising signals to communicate and give orders to your squadron when you eventually get one.

Any comments on this?
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Old 03-31-09, 01:41 AM   #2
TinCanWolf
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I thought we were supposed to be getting some info after Hawks release. Isn't Hawk out already?
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Old 03-31-09, 04:58 AM   #3
Jimbuna
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Quote:
Originally Posted by Franklin Van Valkenburg View Post
This isn't really about SH5, but I think there could be a lot of potential in using the gameplay platform in the SH series for an Age of Fighting Sail simulation. You could start as a commander of any navy in command of a smaller vessel, say a brig or sloop-of-war, and advance through the ranks to eventually command a fleet as an admiral (with several ships of the line!). I love the SH series and WWII, but my area of expertise is the Napoleonic Wars and the naval warfare of the period. For anyone who knows anything about this... can you imagine commanding the Victory at Trafalgar?! It would be so amazing!
Most would think a sailing game would go really slowly... some thing SH plays slow already. I say that if Ubisoft made the player manage the ship with enough detail it would actually keep the player busy and make battles epic. Anyone who has played Akella's Pirates of the Caribbean knows what a sailing sim is like... but imagine one that requires true tall-ship management... I'm talking having to drop the lead to figure the depth beneath the keel and actually raising signals to communicate and give orders to your squadron when you eventually get one.

Any comments on this?
Something pretty similar has recently been released, Empire: Total War

http://en.wikipedia.org/wiki/Empire_total_war
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Old 03-31-09, 05:08 AM   #4
Franklin Van Valkenburg
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Originally Posted by jimbuna View Post
Something pretty similar has recently been released, Empire: Total War

http://en.wikipedia.org/wiki/Empire_total_war

Oh, I'm well aware of that beautiful game! But its been designed for the casual gamer and doesn't truly get into the details.
I'm saying that rather than an RTS, we need an actual simulator!
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Old 03-31-09, 12:12 PM   #5
das numnutz
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Quote:
Originally Posted by jimbuna View Post
Something pretty similar has recently been released, Empire: Total War

http://en.wikipedia.org/wiki/Empire_total_war
Great game, I've been of the Total War Series since the inception (Shogun), but you absolutely have to have a killer gaming rig to enjoy it to its potential. I'm having a tough time managing my self-imposed "gaming time-allocation" having to choose between ETW and SH4 now that I made my return to it.
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Old 04-14-09, 04:52 AM   #6
urfisch
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still no news?
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Old 04-14-09, 05:15 AM   #7
Rockin Robbins
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<pokes head up yet again> It..........lives!!!! <hides behind pile of discarded SH2 boxes>
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