![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
|
![]()
Ok. My IIA kept wanting to breech at Periscope depth if I was at 0 kts. I never tried the VIIb before I added the humming bird mod. Adding the mod didn't seem to hurt anything but I guess I can remove it. I installed through JGME so not a problem. Thanks for the info.
![]()
__________________
NYGM3.2 + Tonnage War Minefield________IABLShipsRezonedFinal Hitman Optics & Compass_______________Thomsen's Sound Mod v3 100% Realism DID + No God's Eye View____SH3 Commander Crew Rotation ![]() |
![]() |
![]() |
![]() |
#2 |
Swabbie
![]() Join Date: Mar 2009
Posts: 14
Downloads: 1
Uploads: 0
|
![]()
Did the mod turned of the ability to quickly send crew to stations when pressing one of the quick selection boxes under the crew-compartment display?
Last edited by Balic; 03-29-09 at 05:39 AM. |
![]() |
![]() |
![]() |
#3 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
|
![]()
I have to manually drag the crew to man the deck crew. Never tried the flak gun as I always dive when I spot planes. Its likely the same. I'm just a player so my opinion is unofficial. I would have to say, yes you have to manually man the stations, except for the watch crew. It may or may not be by design as a lot of stuff had to be changed to get some of the realism in the crew. Repairing is all done differently also. Personally I like to have to manually man the gun. Its actually more realistic to put one guy in there at a time as in real life it did not happen instantly. Except for the first 2 or 3 rounds, all the shells were passed up through the conning tower.
__________________
NYGM3.2 + Tonnage War Minefield________IABLShipsRezonedFinal Hitman Optics & Compass_______________Thomsen's Sound Mod v3 100% Realism DID + No God's Eye View____SH3 Commander Crew Rotation ![]() |
![]() |
![]() |
![]() |
#4 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
|
![]()
Did you try drag guncrew by WO orders?
Man deck gun & man AA gun orders put gunners in their site. ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#5 |
Nub
![]() Join Date: May 2009
Location: Stockholm, Sweden
Posts: 4
Downloads: 13
Uploads: 0
|
Ahoy fellow Kaleuns!
I just dropped by to say hello and thank you for all the hard work that made NYGM into what it is today. Ever since the RuB times I have been an avid fan of this package for its campaign improvements and no-compromise approach to realism (at least within the boundaries of the SH3 engine). cheers, weldroid |
![]() |
![]() |
![]() |
#6 |
Canadian Wolf
|
![]()
Welcome to SUBSIM weldroid, thanks for dropping in
![]() |
![]() |
![]() |
![]() |
#7 |
Watch
![]() Join Date: Feb 2008
Posts: 17
Downloads: 0
Uploads: 0
|
![]()
Am i missing something or has the 3.0 and 3.2 versions gone? I can only find the NYGM V25 Fulon7z version on the link in Stiebler's posts?
Slightly confussed. |
![]() |
![]() |
![]() |
Tags |
torpedos through hull |
Thread Tools | |
Display Modes | |
|
|