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03-23-09, 12:50 PM | #1 |
Navy Dude
Join Date: Jul 2008
Location: ITALY
Posts: 170
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* D&D wake mod *
The Laboratories for research and development GRUPSOM announce the release of the new mod - Mod.DDWake: ship's wake and submarine's wake at high-resolution !!
Screenshoot Resolution 1024 x 1024 link Download DDWake - SCIA NAVI resolution 1024 x 1024 Resolution 256 x 256 link * D&D Wake mod * Resolution 256 x 256 link Resolution 512 x 512 link * D&D Wake mod * Resolution 512 x 512 link The mod is compatible with JSGME! A big thanks to Jaketoox who created the TGA for SH4 ! and for his cooperation to the captain CapZap1970 which provided a great help in this transformation. Unpack the files, you will create a New Folder in the hard disk, inside there will be a folder named data , select data and do the copy / paste in the folder where you installed silenthunterIII. When you are prompted to overwrite confirm with OK . Comgrupsom Last edited by Desga; 03-31-09 at 12:14 AM. |
03-23-09, 01:05 PM | #3 |
Hellas
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03-23-09, 01:06 PM | #4 |
Lucky Jack
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03-23-09, 01:15 PM | #5 |
Navy Dude
Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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Me with my system detect 20fps.
However, I think that this value depends on the pc that everyone has |
03-23-09, 01:22 PM | #6 |
Eternal Patrol
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Looks great, guys!
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03-23-09, 01:26 PM | #7 |
Hellas
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03-23-09, 01:46 PM | #8 |
Seasoned Skipper
Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
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really great mod Desga
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03-23-09, 02:18 PM | #9 |
Weps
Join Date: Mar 2005
Location: UK
Posts: 365
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Will this be JGSME enablled at some time?
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03-23-09, 03:15 PM | #10 |
Navy Dude
Join Date: Jul 2008
Location: ITALY
Posts: 170
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PHP Code:
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03-23-09, 03:19 PM | #11 |
Chief
Join Date: Jan 2008
Posts: 328
Downloads: 45
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Wooow nice
Gr8 looking mod.
Did enebady taste it with jsgm? And is it working with gwx 3.0 and olc enveroment mod? ! more qvestion what sea bad mod is theat. It looks gr8. Maybe a sea bad mod as the stand allone too?
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Last edited by LordNeuro"Serbia"; 03-23-09 at 03:42 PM. |
03-23-09, 03:49 PM | #12 |
Chief of the Boat
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Looks promising but I'll make it JSGME compatible first before I install it
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03-23-09, 04:10 PM | #13 |
Chief
Join Date: Jan 2008
Posts: 328
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Gr8
Jimbuna cann u post it wenn u make it JSGME compatible. And maybe check is it working with gwx 3.0
Thx
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03-23-09, 04:25 PM | #14 | |
Chief of the Boat
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Quote:
http://files.filefront.com/Foam7z/;1.../fileinfo.html Just unpack it to your MODS folder in JSGME and enable it....I haven't tested it yet but seeing as how it's only a texture file (see post by Dowly also) it should be fine. Any problems, simply disable it
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03-23-09, 05:43 PM | #15 |
Chief
Join Date: Jan 2008
Posts: 328
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Thx
Thx jimbuna. I bay u a beer.
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