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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#841 |
Mate
![]() Join Date: May 2008
Location: Porto-Portugal
Posts: 52
Downloads: 38
Uploads: 0
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tanks very much, HanSolo78
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#842 |
Mate
![]() Join Date: May 2008
Location: Porto-Portugal
Posts: 52
Downloads: 38
Uploads: 0
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and, tanks Tuddley3
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#843 |
Grey Wolf
![]() Join Date: May 2008
Location: Depth-charged to Kingdom Come
Posts: 927
Downloads: 28
Uploads: 0
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Hello!
Just downloaded WAC 2.0 & 2.5? Some questions: Do I just enable them with JSGME? If so, what are the recommended other mods that can be applied to WAC? Thanks! ![]() |
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#844 | |
Sea Lord
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Yeah.. first install 2.0 with jsme and 2.15 after that. What mods can be applied? hm.. depends.. you shoul always chek jsme messages if files are overwritten. 2.15 overwrtites some files of 2.0 so thats ok.. but other mods should not overwrite wac files. greetings Han |
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#845 |
Watch
![]() Join Date: Feb 2008
Posts: 19
Downloads: 1
Uploads: 0
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Hello all,
Downloaded and installed via JSGME the WAC 2.15 version over a clean (patched to 1.4) install of SH3. It up starts fine but CTD`s on clicking `start` mission button...together with an error message asking me to send the error to Microsoft. Anyone any ideas what may be wrong? I noticed there are some extra terrain files in the 2.15 update, with some `repackers`, I did`nt understand what to do with these so I left them alone - (I`m hoping that it is this aspect which is causing the initial problem. If so, could anyone tell me how to correctly use/install these please..).Many thanks. JC |
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#846 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Pretty sure you need WAC 2.0 before adding 2.15
As for the repackers Clicj on it to run and point it to C:\Program Files\Ubisoft\SilentHunterIII\data\Terrain\Data then it should repack the files |
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#847 |
Watch
![]() Join Date: Feb 2008
Posts: 19
Downloads: 1
Uploads: 0
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Sorry, forgot to mention it, but I did install Wac version 2.0 before putting 2.15 on.
My mistake ![]() Thank you for the info re the repacker files. JC |
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#848 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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Thank you and other people for you excellent mod!
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#849 | |
Sea Lord
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![]() It just released around the corner.. but be sure to have enough free space ond hard disk (6GB) and a good system. just click my signature |
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#850 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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Hello
![]() I noticed in another post some where that you have used a lot of Sergbuto's work on AI torpedoes so I was wondering, is there any AI torpedo action in this mod like for example AI planes that attack you with torpedoes? ..... I remember that Serg made a swordfish that could attack with torps. ..... ![]() |
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#851 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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Hi HanSolo78! This is a great supermod!
![]() I'm thinking to switch to WAC because of the blue of sea, it's very impressive and finally I see a deep blue Atlantic! (a part new and beutyful ships, missions ecc, ecc, of course!!) I have only a question about the AI.. is it hard like GWX? |
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#852 | |
Sea Lord
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Why not using the sticky? Nevertheless... ehm.. the AI is not as hard as with GWx. But it is harder than stock! |
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#853 |
Watch
![]() Join Date: Oct 2009
Location: Lawton, OK
Posts: 27
Downloads: 46
Uploads: 0
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I am just not getting how you load this. I must apologize up front but i like the step by step instructions. Are there any?
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#854 | |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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If the readme doesn't explain it enough for you, any question you might have should be in this thread somewhere. If you are having problems loading the campaign, you might not have installed the 3GB patch, or maybe you need to modify Windows to run 4GB(Both of which are mentioned in this thread with instructions). |
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