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Old 03-18-09, 01:02 PM   #1
karamazovnew
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Patchman123, don't copy the files straight over. If u read the detailed description of the mod it'll show you which part of the menu.ini file to modify, and be carefull about the index. Just look around in that file to understand what value to put.


Cheers Van, thanks for the effort you put in this Mod. I've tried to make it work for a while but didn't manage it. I could never get correct readings with the sextant and I think it's because of the bridge camera fov (the Conning Deck Camera to be more precise). I used a fov of 60 but then I abandoned the idea of real navigation and later switched to a fov of 75. While sailing from Wilhelmshaven on a superb night I was so amazed by the beauty of the sky that I tried to find the Polaris star, and there it was, smack where your sextant used to show about 54 degrees .

So what fov did u use for that camera? I sail by dead reckoning anyway and CTRL-click at each sunrise and sunset to emulate the sextant. But I sure would like using those charts. Anyway, here's a few bright ideas I picked up while navigating.

1. Is there a way to pause the game at certain clock times? I keep missing my timed bearing changes.
2. Can you add a visibility option for the sextant when pressing a button? Maybe reroute the Plot Course button.

And here's the weird part I've found. Each day the sun rises at a different bearing range from true 90. Isn't this linked to the Latitude by the time of the year? I'll see if i can find any data on the net about this.
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Old 03-19-09, 07:05 AM   #2
karamazovnew
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Ok, I've done a bit of searching and finnaly found this page : http://www.locationworks.com/sunrise/2040.html#40

Just as I thought, you don't need to already know your Latitude to find your Longitude, just look through your periscope as the sun sets and rises and mark the bearing. Add that to your sub course to get the Azimuth of the sun. Find the closest matching day in the table and you'll at least know if you're at 40, 50, or 60 etc degrees of Latitude and then continue with your calculation to find your Longitude. I've seen it work in both SH3 and SH4(altough you need to adjust the base time to gmt). So no need for the sextant, but that leaves you with a vertical line of 600nm, while a good sextant would drop that value to 6 miles. So here's a few things that would make this navigation bit a really interesting choice for the realism buffs whithout being to overwhelming. Who knows, maybe they want to implement such a think in SH5. You'd just enable these from the dificulty menu with the option "Real Navigation" .

1. a true sextant with subdivisions scale (Vernier scale). it's just a Periscope view with a buffed up dual lens stadimeter
2. a hideable Lat/Long markings layer on the map, should be much better that the one in SH4 or at least explain how to get the minutes (60 miles in a degree, I know).
3. the ability to turn off all map markings for the sub, including a simpler course plotter that is neither glued to the sub, nor does it update the distances to waypoints while the sub moves. The line tool is not cut out for this.
4. better map marks, that let us edit the label on multiple lines (description, time: "hans' feet stink/18:47")
5. 1x time for game and message box with the message "Nav point reached" if you want to make those course changes manually.
6. clocks in game for GMT and Base time and maybe a large scale chronometer that you can reset whenever you want, great for manually timing those checkpoints.
7. a good values table similar to the one from the above link, that uses the actual game mechanism for the motion of the sky.
8. a drop down white map for the actual attack plotting. So that we don't clutter the navigation map to much. What I actually do in the game is go to the middle of the pacific and plot my attack there at a much greater scale to get rid of the line value issue.

and of course
9: the ability to automate all of this for the kaleuns who hate gps precission but don't want to waste time calculating. The Navigator Officer should have the following options:
-"Estimate current position along course" , which would simply place a mark on the map along the plotted course, simulating dead-reckoning.
-"Get Lat/Long Position" when the weather allows it, which would place a circle with an estimated true position and a label with the time (the diameter of which would depend on the navigator's experience).
-an "Autoupdate positions at sunrise/zenith/sunset" checkbox
-and a "Experience determines the time it takes to make the above calculations" option in the Menu.

During cruising mode, the navigator should be able to automatically adjust the course at each real position calculation. I should point out that any departures from normal cruising should brake the Navigator's routine and put him in a "behind the scenes continually try to plot course changes during attack and destroyer ping-pong" so that you don't get helplessly lost after a 6 hour attack procedure. Here, a "return to course" command would work just as it does know but it would introduce a considerable(but acceptable) ammount of deviation.

Phew finished . If you think this post was long, wait for my "SH5 Interior Interactivity" thread .
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Old 10-22-10, 06:46 AM   #3
Yoriyn
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Sorry but I notice the StarMaps links do not work. Is there any other place where I can download them?
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Old 10-22-10, 08:42 AM   #4
SquareSteelBar
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Real Navigation Mod by vanjast

Hemisphere Star Maps by vanjast

Last edited by SquareSteelBar; 10-22-10 at 09:18 AM.
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Old 10-22-10, 11:19 AM   #5
Yoriyn
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Thank you.
Can anyone tell me where the sextant sholud be?
I can't find it. Is somewhere on the brigde screen? map?

Ok I found whats wrong.
In GWX on the place of sextant is big white compass.
How can I move sextant to right top corner?

Last edited by Yoriyn; 10-22-10 at 11:30 AM.
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Old 10-22-10, 01:21 PM   #6
fitzcarraldo
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Quote:
Originally Posted by Yoriyn View Post
Thank you.
Can anyone tell me where the sextant sholud be?
I can't find it. Is somewhere on the brigde screen? map?

Ok I found whats wrong.
In GWX on the place of sextant is big white compass.
How can I move sextant to right top corner?
MaGUI interface (a very good variation of OLC GUI), contains the sextant installed. Installation recommended!

Regards.

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Old 10-22-10, 04:46 PM   #7
Yoriyn
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This mod (MaGui) scare my, is so much changed. I don't know what to do with most of this things. I thing I better stay without realnav mod.
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Old 10-26-10, 05:13 AM   #8
Yoriyn
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Anyone can give a new link to Equator StarMap, old link is not working, please.
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Old 07-02-11, 11:49 AM   #9
Lonelywolfmother
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Hi!

I was wondering if there is a way to use a sextant on SH3 but without loosing the "Point in the Map" and "Plot Course" features.

I know this is pointless, but I would like to use the sextant only ocasionally while I learn and get used to it.

Thank you
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