SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-16-09, 04:29 PM   #5
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

The StateMachine Controllers cause the leaks and sparks,
amungst other effects.

They also play a part in the Crew actions.

How the Watch Officer reacts to a Ship Spotted is just one example.

So, without ever messing with them?
I'd suggest a good look at those Controllers.

Now, they only look at the STATE of things.
Then redirect to other files.
Animations, effects, etc.

With very little time looking at the existing files?
I'd attempt building new StateMachine controllers in the needed dat files.
Then create the other dats needed to give the effect wanted.

The key to stop the sound effect is probably the hardest.
But I've not really looked at this whole thing.
It's just off the top of my head, and what I do know about the files.

And I'll stop here or this whole post will be deleted.
  Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:50 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.