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View Poll Results: What time period would you like the Cold War Mod to encompass? | |||
Early Cold War: 1947 to the early 1960s |
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148 | 14.18% |
Mid Cold War: 1960s to 1980s |
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195 | 18.68% |
Late Cold War: 1980's to 1991 |
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147 | 14.08% |
I want the whole thing! 1947 to 1991 |
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554 | 53.07% |
Voters: 1044. You may not vote on this poll |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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for Werewolf :
I can't test those right now cause the powerbox of my home computer burnt last night :-/ I used the T1Fat1Torpedo, changed a bit the 3D model to make it look more like a missile ![]() ![]() I increased the height by 0.30 m in 3ds and reimported in the .dat using S3D, ![]() in the .sim : set the depth at 0m speed 1 130 knts range : 12500 m speed 2 140 knts range : 7500 m changed the localization.upc : T1Fat1Torpedo-Name=German FliggendeTorpedo T1Fat1Torpedo-Info=Propulsion: <b>gas</b>|Speed:<b> 140/130 knots</b>|Range: <b>7.5-12.5 km</b>|Guidance: <b>none</b> T1Fat1Torpedo-Notes=a submarine fired rocket, available too late in the war to make a real difference. what we now need is to give their own 3D model to those two torpedoes that use the T1FAT1 model ... download link : http://files.filefront.com/V10+Fliggendetorpedo+modrar/;13453287;/fileinfo.html I will post this on the thread Keltos |
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#2 |
Sailor man
![]() Join Date: Feb 2009
Location: The Virginia Military Institute
Posts: 47
Downloads: 14
Uploads: 0
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Ahoy mates!
I'm taking a 3D animation class at school this year and we've finally moved past the little projects that prevents me from having any spare time in class. We've been assigned a projects that requires us to make and animate a chess set, and I've already completed it... giving me loads of time to model whatever I want. So... I'm really interested in this particular mod and would like to see it get off the ground... or, in our case, beneath the surface. I've begun working on the Hotel Class submarine K-19. The pictures you see below are about two days of work without any visual aids, so I know that I'll need to touch up some details to make it actually fit its blueprints. As of now I need to: Pull the bow up a little to give the forward deck an upward slope. Round off the top of the con tower's tail-end. Too much of a sharp angle. Give the forward end of the con tower more of a bulbus shape. Add the rail around the base of the con tower. Pull the stern in a little. The hull looks too long. Increase the beam further aft. It looks too tapered. Pull in the bottom corner of the stern to let the rudder stick out just a little bit. Edit the hull's tumblehome. The ballast tanks didn't quite hang on either side like saddlebags... give the hull a smoother appearance up top and round it off more at the keel. Cut out the respective areas in the con for the crew, hatch, periscopes, radio antennas, and snorkel. (And the little windows in the front) Add the tie-offs along the deck. Actually cut out the missile silo hatches and create the missile silos in the con tower. Cut out and model the torpedo tubes. Feel free to point out an other little details. I'll need your comments to aid in the completion of an accurate model that is worth using in this mod! ![]() ![]() ![]() ![]() ![]() |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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nice work !
![]() ask Dagon on this forum for the blueprints, he might've some. ill look up my K19 book and get back to you. keltos |
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#4 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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@Franklin
Details of Hotel Class ... you mean like this one? Check the following link its in Russian but has several pictures and plans of the sub. ![]() http://www.atrinaflot.narod.ru/1_submarines/01_plarb_658/0_658_1.htm Cheers |
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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translated version :
http://translate.google.fr/translate...istory_state0= it even has blueprints ! nice find Thyro ! keltos |
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#6 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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@Keltos:
Thank you very much ![]() @Sledgehammer Ahaaa....so it's definitely possible @Franklin van Falkenburg: I don't think that it's impossible to fire the deck gun submerged, I seem to remember that this was only an adjustment in a cfg file in SHIII.....but of course I could be wrong. Any way if not....the early boomers had to submerge in order to launch, the Golf Class SSB´s had to and the US Tang Classes when they tested the Regulus...I think this was a common feature up until the 60's....so maybe this could be a stop gap SSB/SSG solution until some one cracks the problem, like it was in real life haha ![]() @Keltos: By the way...the mines you made for the Kaidai, did they work, I mean explode on contact wit a ship? |
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#7 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
![]() but in the readme you'll see I didn' make them : - Original work by Darkfish - http://www.subsim.com/radioroom/show...t=kaidai+mines keltos |
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#8 |
Sailor man
![]() Join Date: Feb 2009
Location: The Virginia Military Institute
Posts: 47
Downloads: 14
Uploads: 0
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@ Werewolf
I did think of that. I guess that could add a touch of reality until we get to the later decades. Now that I think of it... K-19 had to surface to launch her test missile... though that was probably because they needed to break through the ice first. Thanks guys for all the help! I'd saved those drafts to my USB drive so I can take them to school and accurately touch up the model accordingly! The skins you see on the model are very basic ones I threw together in paint... no detail or texture to them. I've made the hydroplanes and rudder moveable and will do so to the con tower's gear, but when it comes to adding locators, getting a professional skin, making all the needed files, and actually making K-19 a playable boat is another story. I can try to copy Dagon's Foxtrot's files and changing 641 to 658 but I'd need plenty of guidance in that regard. I'd be willing to finish the model in 3DS Max and then send the file to whoever can actually take it and make it playable... just as long as the model credit is given accordingly. Cheers! |
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#9 |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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Please check updated first post in this thread for downloading the beta 0.2 version of the Ohio SSBN/SSGN mod.
http://www.subsim.com/radioroom/showthread.php?t=148682 ![]() Edit: @Franklin Van Valkenburg Nice work on the sub! I'd love to see it afloat. |
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#10 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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@Keltos:
Sorry once again for a late reply. Oh....damn I forgot about copying the link to the message window so that people could acutally see the pictures.....sorry ![]() Well, actually it DID impact above 0 height or the water line, at least that's how it looked like in my periscope. The damage you see in the center of the periscope might be from another torpedo....I had to launch a conventional torpedo in order to get the flying one loaded....It did impact up higher than normally. Regarding the suggested changes....well, yeah, sure I would like to have a flame added if you have the time ![]() |
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#11 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() Tests were conducted in May/June of 1942 using a standard army issue Wurfgerat 41 launcher and rockets from 21 to 30cm. The tests proved that it was not only feasable, but that the rockets could be fired from depths up to 15 meters below the surface, without effecting the normal flight path. The sequence of photos below show an actual launch from U-511. ![]() ![]() ![]() see :http://www.prinzeugen.com/V2.htm Loon : ![]() http://www.pbs.org/wgbh/nova/lostsub/hist1945.html This last one is the model I wanna use for the FliggendeTorpedo. keltos |
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#12 |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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Does anyone know a good source of information on post-war US torpedos? I am interested in both image+numbers. Some history wouldn't hurt but it is not a must. Perhaps a book. Or anything.
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#13 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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dup torpedo Sir! see the next one...
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#14 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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Hi all
can we agree or discuss the following for mods for this? japanese/germans = Soviet block Americans = Nato block Era, 1957 to 1991 Nucs and diesels very welcomed I ask this so that the mod can become organizied at a basic level. |
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#15 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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seems like a few good campaign modders and somebody to tie up the boats in progress into a package and were set. (although more boats would be nice...)
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