SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-01-09, 10:09 AM   #11
Uber Gruber
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I have a big promblem with Thomsen's Sound Pack. Firstly, JSGME does not complain of any conflicts when it over-writes the DSD files in the data/interior/NSS_UboatX
folders. I'm not even sure if JSGME is supposed to complain about DSD files.

But the real problem is when I activate the following mod list, every thing works. But when I then add Thomsens 3.2 mod (by layering 3.1 and 3.2 over 3.0), it doesn't work (MS crash box just before campaign finsihes loading). By trial and error the problem is coming from the DSD files.

I've tried using S3D to see the differences but to no avail. Can anyone help ?

Thanks, Hans.


GWX - Open Hatch Mod
Community units
American_Ore_Freighter_1.0
GWX 3 St Naz and Schluese and other units V4
GWX - 16km Atmosphere
GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
ACM v1.1.0 Core Files
ACM v1.1.0 Dark Files
LifeBoats&Debris_v4
LRT v2.04 Full
ACM_LRT_EDE_OHM_LWS
LRT No Collision
MANOS ENVIRONMENT PRO
Waterstream+Exhaust KombiMod V1.0
VIIB Early War Skin
U-53_7b eagle_Tower_and twisty thing GWX
Thomsens Ships V3.1
  Reply With Quote
 

Tags
living

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:22 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.