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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 |
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156 | 20.72% |
Version 2 |
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79 | 10.49% |
Version 3 |
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29 | 3.85% |
Version 4 |
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77 | 10.23% |
All of them |
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490 | 65.07% |
Multiple Choice Poll. Voters: 753. You may not vote on this poll |
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#316 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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THATS NOT PERFECT! THATS AMAZING!!!
![]() ![]() ![]() ![]() ![]() btw. Sledgehammer, I meant to tell you yesterday, that we need to check the visual damage. The hole that shells make are to big. Can you edit the damage texture to make them alot smaller? |
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#317 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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wow... never thought id see that.
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Task Force industries "Taking control of the world, one mind at a time" |
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#318 | |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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#319 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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I dont know where the damage textures/files/models are located.
couple that with the fact that there are supposed to be no holes at all (or ones the size of the 5-inch shell) and you got a problem IABL ever pm you back? EDIT: also, darkfish, id ther a way to add the fireball onto the BACK of the shell? i like using the fireball as a gauge to determine my shots, and i think they did that anyways
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#320 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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I will try to find the damage textures. I just now PMed IABL
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#321 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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The 'fireballs' in the 2nd picture are gunpowder clouds from the fletcher's guns. |
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#322 | |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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__________________
"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#323 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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mmm, I'll have to check that out
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#324 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Any news, on the raiders or other ships?
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#325 | ||||
Gunner
![]() Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
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omg
Quote:
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__________________
SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} ![]() |
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#326 |
Gunner
![]() Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
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lol
gotta admit those gunners on the Fletcher would feel pretty damm small lol and another idea when you fire the main guns could we at all change the colour cause it doesnt seem that real when you see the white stuff after the fire ball i mean that doesnt happen well not that much could we just maybe use sumthin like the sh3 fireball and smoke but just a bit bigger anyways its just an idea
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SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} ![]() |
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#327 |
Gunner
![]() Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
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??
got another idea this is mostly for yamato and bismarck cause they clearly have those rangefinders on top of the conning tower i think would be mass awesome if the moved as well like they look were the guns looked there is a way i think you could do this is by turing the range finer into a gun that doesnt shoot but thats just an idea but it would look really cool and it would add to the realism
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SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} ![]() |
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#328 | |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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#329 | |
Mate
![]() Join Date: Jul 2006
Posts: 51
Downloads: 2
Uploads: 0
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Behold. Builder's blueprints for Pinguin. |
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#330 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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"why does the human race have such a fascination with the unknown?" *flip tab* "raise the deck house a little, gawd, that mast looks horrible, gotta make a replacement" *flip tab back* "perhaps it is because as a race, we are set with our own little manifest destiny to figure out everythign about EVERYTHING!" :rotfl:
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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