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#1 |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
Posts: 125
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Hello Racerboy.
I have a little question. I use your SH4 FX for SH3 mod, updated by asanovic7, and l like to add your new torpedo explosion to it. I think these are in your new AITorpsEffectsMaterialsShip.dat, AITorpsEffectsMaterials_Sub.dat, AITorpsEffectsParticlesShip.dat & AITorpsEffectsParticles_Sub.dat in the Library folder. Is it going to work, if I only enable them via JSGME, or do I have to edit the files? (Hopefully not, I'm still no modder... ![]() I think this could screw the explosion, because all files in the Library folder are loaded, if I remember correctly. Then would be two torpedo explosions loaded. Poorly I have not enough knowledge how these files work... Best regards Awful Smutje
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Fette Beute und immer eine Handbreit Wasser unter dem Kiel! |
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#2 | |
Black Magic
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![]() Quote:
Last edited by TheDarkWraith; 02-28-09 at 07:23 PM. |
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#3 |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
Posts: 125
Downloads: 0
Uploads: 0
|
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Thanks for your fast and helpful reply!
![]() That sounds less difficult then I thought. I'll have to try that directly... I'll ask again, if any problems show up wich are not in the faq... (Probably noob questions... ![]()
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Fette Beute und immer eine Handbreit Wasser unter dem Kiel! |
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