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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fleet Admiral
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Hmm Always shooting to the left sounds like the dreaded AoB problem.
![]() Are you sure you have the AoB selected correctly. This is a common confusion. Angle on the bow is the bearing FROM the target ship ship TO your submarine. Imagine yourself on the bridge of your soon to be doomed target. Where is your submarine? That is AoB. 38 degrees to Starboard for example. From your target to you. Never from you to the target In any given situation your submarine will be either to the port or starboard of your target. So, if you, on your submarine, look to port and see the starboard side of your doomed target what is the angle of the bow? It will be xxx degrees Starboard... even though you are looking to port, the angle on the bow is from the target. The soon to be doomed captain is frantically looking to his Starboard to see your death dealing submarine. When setting up the shot in the TDC make sure that not only do you have the bearing from your target to your sub right, for example 038 degrees relative, make sure you have the TDC set to the proper "side" Port or Starboard. If I had a dollar for every time I had the AoB set at the wrong side (Port when it should have been Starboard) I would not have to be in the navy sinkin ships ![]() Try that, if that aint the problem, come back and I will make up another solution for you. ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#2 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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Definitely check out some of the tutorials ... RR spent a lot of time rounding them up:
http://www.subsim.com/radioroom/showthread.php?t=146795 |
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#3 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
Downloads: 108
Uploads: 1
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When you lock on to your target and go to the attack map you have what looks to be a single target line from the boat to near the ship. How near the ship depends on the torpedo speed and the target's speed. This line indicates where the torpedo will intersect the center of ship when fired at 0 degrees if you remember to open the outer doors (Q key). Where the ship is now does not matter, it is where it will be when the torpedo gets there that matters.
When you change the angle another line appears and moves right or left depending on which way you rotate the dial. This indicates the point the torpedo will spread from the ship's center when it impacts. If you are 1000 yds from a large Freighter moving left to right and fire a torpedoes at 4 degrees right and one degree left you will hit under the front kingpost and behind the funnel in the engine room. no matter what mods you are using the ship will eventually sink. |
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