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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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Blame SCS that decided to reuse an already obsolete graphics engine in 2005 !!! when everybody else had been using 32 bit graphics for several years. |
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#2 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
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This happens to me all the time.
I never really thought much about it until the original poster mentioned it. I just regarded it as "normal." |
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#3 | ||
Watch
![]() Join Date: Oct 2006
Posts: 25
Downloads: 4
Uploads: 0
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