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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Time to swim
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#2 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Or build a raft out of underwear and raincoats. Out of fuel means dead in the water, fuel management is part of the challenge.
![]() No tows, no calling in refuels. Sorry.
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Contritium praecedit superbia. |
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#3 |
Fleet Admiral
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That is one realism item I always turn off.
To me there is simply no fun running on 2/3 speed across the pacific. Yawn. I am getting pretty close to my 100% realism but I don't think I will ever get there due to my fuel bias. I remember on career, I forgot to deselect realistic fuel. I left Pearl at my usual flank speed. Got half way to Midway and got the "fuel warning" ![]() Oops, ole "lead foot" here barely got to midway on fumes. ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#4 |
Bosun
![]() Join Date: Jan 2009
Location: Halmstad, Sweden
Posts: 69
Downloads: 10
Uploads: 0
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Well, what you should do depends on if you are running the game vanilla-style or if you have any mods.
With TMO, I think 3/3 ahead is the most fuelefficient speed but with vanilla, 1/3 ahead is the most fuelefficient speed. I think you can check how far you can go at a certain speed by pressing "Shift+G". Good luck ![]() |
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#5 |
Rear Admiral
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If you have TMO, not sure about other mods, you have icons where you can check your fuel range. There are about 3 icons. Just draw a line to your port, then hit the icon that says something "range at this speed." You can adjust speed, but 10knts is usually the best in all cases, run slower or faster and recalculate and you can see how much you lose. Icons also give you end range and time.
Ducimas said this works correctly on ships that are damaged. Also, check to see if you have damage. Many times the engines will run and keep charging. If your batterys are damaged, the engines will keep charging them, even though they won't ever stop charging. Cut the battery charge button off after you get it charged. I"ve also found you can travel another few hundred miles even when fuel is out. Worse, if you run out and only a few miles out, submerged you can go 1kt long after battery runs out...make take a long real time. |
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#6 |
Let's Sink Sumptin' !
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When dealing with fuel issues in SH4 you do get a sense as to why Robert Fulton's Nautilus came with a sail.
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#7 |
Planesman
![]() Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
Uploads: 0
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Thanks guys for your answers ...
I don't know why a mod for refueling in not planned ! ![]() All the best |
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