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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Black Magic
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2 - There is no comparison (currently) to the SH4 effects for SH3 mod (but I am a bit biased ![]() |
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#2 | ||
Seaman
![]() Join Date: Feb 2009
Posts: 33
Downloads: 0
Uploads: 0
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I am proud to have received an answer from "Our Lord of FX"!!!!!!! So your suggestion is to DISABLE GWX Enhanced Damage Effects and to go for SH4 effects for SH3? I trust you blindly on the FX side, but what impact does it have on the DAMAGE? Thanks!!! |
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#3 |
Seaman
![]() Join Date: Feb 2009
Posts: 33
Downloads: 0
Uploads: 0
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it seems it has no impacts!
http://www.subsim.com/radioroom/showthread.php?t=126900 so it's a (FRIENDLY) challenge between Rubini's GWX enhanced damage effects and Asanovic's SH4 for SH3 FX !!!!! WOW! |
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#4 | |
Black Magic
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Which one to use is a decision for you to make. If your video card and computer can handle it then I would use mine. If your framerates stumble using mine then use theirs. It will be some time before anyone ever sees this but RFX will put everything to shame. |
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#5 | |
Seaman
![]() Join Date: Feb 2009
Posts: 33
Downloads: 0
Uploads: 0
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Good is that wih JSGME we can revert anytime, should a new mod make our pc work too much! ![]() thanks RacerBoy and Keep up the outstanding work! it's a shame you develop but to not cross the seas of SH3 anymore! So rather than good hunting, I'd wish to you "good coding!" ![]() |
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#6 |
Lieutenant
![]() Join Date: Sep 2006
Location: UK England
Posts: 264
Downloads: 55
Uploads: 0
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Racerboy
Thank You for all you are doing for us Danny |
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#7 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
Uploads: 12
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This is a very, very good mod!
![]() KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#8 | ||
GWX Project Director
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By all means, do what you will... but you should avoid misinforming GWX users concerning the intent/content of our work. |
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