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Old 02-21-09, 12:18 PM   #1
TheDarkWraith
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Quote:
Originally Posted by variellone
Hi ASANOVIC,

first of all thanks for the efforts on this mod!

MY only doubt, maybe a stupid one, is the folowing:
when I activate the mod with JSGME, I receive this message:
"Zones.cfg" has already been altered by the "GWX - Enhanced Damage Effects" mod.
"particles.dat" has already been altered by the "GWX - Enhanced Damage Effects" mod.
"particles.dsd" has already been altered by the "GWX - Enhanced Damage Effects" mod.

and I am afraid that going on, might cause some problems or one of the two mods (yours and GWX enhanced damage effects) will not work!!!

1- What should I do?
2- What are the differences between your mod and GWX - Enhanced Damage Effects?

Thanks Kaleun!
1 - GWX modified the zones.cfg file to add a/some new effects that aren't in the SH4 effects for SH3 mod. If you try to use this with GWX you will surely crash the game at some point when it's looking for an effect it can't find. Asanovic7 can inform you better on this since he's been porting my original over to GWX.

2 - There is no comparison (currently) to the SH4 effects for SH3 mod (but I am a bit biased ). If you want the best visuals when it comes to effects then SH4 effects for SH3 is for you. Once again, Asanovic7 is the better one to ask until I release RFX.
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Old 02-21-09, 12:40 PM   #2
variellone
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by variellone
Hi ASANOVIC,

first of all thanks for the efforts on this mod!

MY only doubt, maybe a stupid one, is the folowing:
when I activate the mod with JSGME, I receive this message:
"Zones.cfg" has already been altered by the "GWX - Enhanced Damage Effects" mod.
"particles.dat" has already been altered by the "GWX - Enhanced Damage Effects" mod.
"particles.dsd" has already been altered by the "GWX - Enhanced Damage Effects" mod.

and I am afraid that going on, might cause some problems or one of the two mods (yours and GWX enhanced damage effects) will not work!!!

1- What should I do?
2- What are the differences between your mod and GWX - Enhanced Damage Effects?

Thanks Kaleun!
1 - GWX modified the zones.cfg file to add a/some new effects that aren't in the SH4 effects for SH3 mod. If you try to use this with GWX you will surely crash the game at some point when it's looking for an effect it can't find. Asanovic7 can inform you better on this since he's been porting my original over to GWX.

2 - There is no comparison (currently) to the SH4 effects for SH3 mod (but I am a bit biased ). If you want the best visuals when it comes to effects then SH4 effects for SH3 is for you. Once again, Asanovic7 is the better one to ask until I release RFX.
FIRST OF ALL THANKS RACERBOY!
I am proud to have received an answer from "Our Lord of FX"!!!!!!!

So your suggestion is to DISABLE GWX Enhanced Damage Effects and to go for SH4 effects for SH3?

I trust you blindly on the FX side, but what impact does it have on the DAMAGE?

Thanks!!!
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Old 02-21-09, 12:43 PM   #3
variellone
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it seems it has no impacts!

http://www.subsim.com/radioroom/showthread.php?t=126900

so it's a (FRIENDLY) challenge between Rubini's GWX enhanced damage effects and
Asanovic's SH4 for SH3 FX !!!!!

WOW!
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Old 02-21-09, 12:50 PM   #4
TheDarkWraith
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Quote:
Originally Posted by variellone
it seems it has no impacts!

http://www.subsim.com/radioroom/showthread.php?t=126900

so it's a (FRIENDLY) challenge between Rubini's GWX enhanced damage effects and
Asanovic's SH4 for SH3 FX !!!!!

WOW!
I'm not sure if Asanovic7 left my bodies in (and my bleeding bodies). I don't play the game anymore, I just develop for it. But there are delayed effects (time based) in my version like secondary explosions that I'm pretty sure don't exist in GWX since I found a controller that noone has ever used before. My version also gives lots of debris and that debris floats on the water some time before sinking away to the abiss. Not sure that GWX does that either. GWX can't do the effects that I can do because they are keeping the framerates to a level that is compatible to something or another. So their's is a compromise to keep framerates decent. Mine will make your video card work (I currently have an 8800GTX and it doesn't even break a sweat).
Which one to use is a decision for you to make. If your video card and computer can handle it then I would use mine. If your framerates stumble using mine then use theirs.
It will be some time before anyone ever sees this but RFX will put everything to shame.
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Old 02-21-09, 12:55 PM   #5
variellone
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Quote:
Originally Posted by Racerboy
I'm not sure if Asanovic7 left my bodies in (and my bleeding bodies). I don't play the game anymore, I just develop for it. But there are delayed effects (time based) in my version like secondary explosions that I'm pretty sure don't exist in GWX since I found a controller that noone has ever used before. My version also gives lots of debris and that debris floats on the water some time before sinking away to the abiss. Not sure that GWX does that either. GWX can't do the effects that I can do because they are keeping the framerates to a level that is compatible to something or another. So their's is a compromise to keep framerates decent. Mine will make your video card work (I currently have an 8800GTX and it doesn't even break a sweat).
I'll give it a try an decide accordingly!
Good is that wih JSGME we can revert anytime, should a new mod make our pc work too much!

thanks RacerBoy and Keep up the outstanding work! it's a shame you develop but to not cross the seas of SH3 anymore! So rather than good hunting, I'd wish to you "good coding!"
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Old 02-21-09, 07:33 PM   #6
Wildhawke11
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Racerboy
Thank You for all you are doing for us
Danny
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Old 02-21-09, 08:30 PM   #7
Ktl_KUrtz
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This is a very, very good mod!
KUrtz
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Old 02-28-09, 12:59 PM   #8
Kpt. Lehmann
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Quote:
Originally Posted by Racerboy
...I don't play the game anymore, I just develop for it. But there are delayed effects (time based) in my version like secondary explosions that I'm pretty sure don't exist in GWX since I found a controller that noone has ever used before... .
For the sake of confusion control, GWX users who elect to use the 'Enhanced Damage Effects' mod included with our work since the release of GWX 2.0 over a year ago... will observe delayed and secondary effects (such as trailing oil slicks and secondary/delayed explosions) These effects emit from various stricken units as they absorb progressive damage from flooding etc. It is not a new idea... nor did we 'borrow' or 'steal' the idea from you. (Racerboy)

Quote:
Originally Posted by Racerboy
...My version also gives lots of debris and that debris floats on the water some time before sinking away to the abiss. Not sure that GWX does that either. GWX can't do the effects that I can do because they are keeping the framerates to a level that is compatible to something or another. So their's is a compromise to keep framerates decent. Mine will make your video card work (I currently have an 8800GTX and it doesn't even break a sweat).
Which one to use is a decision for you to make. If your video card and computer can handle it then I would use mine. If your framerates stumble using mine then use theirs.
It will be some time before anyone ever sees this but RFX will put everything to shame.
Visual effects and/or textures can be made to be as large as you please, to the point of choking systems etc. as they pass through engine bottlenecks on loading. I think that many modders simply don't realize that reworking stock texture sizes can yield similar results without the increased system demand.

By all means, do what you will... but you should avoid misinforming GWX users concerning the intent/content of our work.
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