![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: What time period would you like the Cold War Mod to encompass? | |||
Early Cold War: 1947 to the early 1960s |
![]() ![]() ![]() ![]() |
148 | 14.18% |
Mid Cold War: 1960s to 1980s |
![]() ![]() ![]() ![]() |
195 | 18.68% |
Late Cold War: 1980's to 1991 |
![]() ![]() ![]() ![]() |
147 | 14.08% |
I want the whole thing! 1947 to 1991 |
![]() ![]() ![]() ![]() |
554 | 53.07% |
Voters: 1044. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
|
![]() |
#1 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
|
![]()
actually, IIRC it didnt matter how many blades it had, if you notice, that prop is freaking monstrous, as low RPMs causes less cavitation than a tiny blade rotating fast.
thats why our daddys fishing boat could be heard from a mile away. and thats why we cant hear a nuke sub doing 20 knots until it hits us (no pun intended ![]()
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
I tried raising the torpedo model in 3DS, when I use the new torpedous.dat in game my tubes are empty
![]() - all torpedoes expended Sir ! - but when we only change the Y value in the .sim, the torpedo never spawns above the surface.. neither did the mines actually, even when set at +15 m! keltos |
![]() |
![]() |
![]() |
#3 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
|
![]()
@Kiwi
Sorry for the long response time to your reply, but I have been away for some days. What you show there is exactly what I have tried to do, but no matter what the value is set for, the submerged range remains the same ![]() ![]() What really puzzles me is that I downloaded a nuke sub to see how they did it. With the Le Terrible installed for example I am able to travel for days and days at high speeds so obviously what they did worked, but as soon as I make these changes to one of my own boats, nothing happens. Not even the stock type XXI can travel near the 340 nm it's supposed to, even an electro boot can only run for 70-80 nm submerged...... ![]() ![]() |
![]() |
![]() |
![]() |
#4 |
Seaman
![]() Join Date: Apr 2002
Location: Canada
Posts: 41
Downloads: 20
Uploads: 0
|
![]()
Does anyone have any pictures of the mod while in gameplay?
|
![]() |
![]() |
![]() |
#5 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
@Werewolf
Set submerge range to 150000. ![]() ![]() Also are you using any mods that change the sub files? Disable them first then make changes to the sub files in that mod (not in the main SH4 data files) This could be why your still getting 70-80nm after the changes - the mods overrighting your changes everytime you load the game up. |
![]() |
![]() |
![]() |
#6 |
Mate
![]() Join Date: Jan 2008
Location: Australia
Posts: 52
Downloads: 2
Uploads: 0
|
![]()
sorry to add on...but is it possible to include Australia in here somehow by modeling the ovens class submarine??
pic: http://www.hnsa.org/ships/img/ovens2.jpg |
![]() |
![]() |
![]() |
#7 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
|
![]() Quote:
![]()
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
|
![]() |
![]() |
![]() |
#8 |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
|
![]() ![]() New sub -> I will release the Ohio SSBN/SSGN in something like a week (beta version - since I don't have much time for testing, I thought I might go for an "open beta" ![]() Next in line is a German diesel machine (didn't decide which one exactly, but it will be one of the Type 209/206/212/214, depending on the amount of blueprints I can find for them). Personally I would choose the 209 since it seems to be a Boeing737 of the submarine world (in terms of international success). Dive, dive! |
![]() |
![]() |
![]() |
#9 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
|
![]()
that would be the russian Kilo my friend, their greatest export next to the Ak-47
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
![]() |
![]() |
![]() |
#10 | |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
|
![]() Quote:
![]() Now all we need are those 1980s-era DDG's. Last edited by Kaye T. Bai; 01-18-11 at 06:31 PM. |
|
![]() |
![]() |
![]() |
#11 | |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
|
![]() Quote:
But 206 would be quite a challenge (if not impossible on SH4) because the sail planes are inversed - right one is for surface and the left is for dive... So only one can be out at time... and to maintain same depth both have to be retracted (inside the hull) link to couple pictures of the 206 at docks (but doesn't show the peculiar sail planes) http://www.heiszwolf.com/subs/s170/German.html edit: the plan shown on that link is wrong the planes have that angular format but they are inversed.. cheers |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|