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View Poll Results: What time period would you like the Cold War Mod to encompass?
Early Cold War: 1947 to the early 1960s 148 14.18%
Mid Cold War: 1960s to 1980s 195 18.68%
Late Cold War: 1980's to 1991 147 14.08%
I want the whole thing! 1947 to 1991 554 53.07%
Voters: 1044. You may not vote on this poll

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Old 02-19-09, 07:08 PM   #1
Sledgehammer427
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actually, IIRC it didnt matter how many blades it had, if you notice, that prop is freaking monstrous, as low RPMs causes less cavitation than a tiny blade rotating fast.
thats why our daddys fishing boat could be heard from a mile away.
and thats why we cant hear a nuke sub doing 20 knots until it hits us (no pun intended )
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Old 02-20-09, 04:31 AM   #2
keltos01
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I tried raising the torpedo model in 3DS, when I use the new torpedous.dat in game my tubes are empty

- all torpedoes expended Sir ! -

but when we only change the Y value in the .sim, the torpedo never spawns above the surface.. neither did the mines actually, even when set at +15 m!

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Old 02-20-09, 05:46 AM   #3
Werewolf
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@Kiwi

Sorry for the long response time to your reply, but I have been away for some days. What you show there is exactly what I have tried to do, but no matter what the value is set for, the submerged range remains the same even if set for 3000 nm! I still only get 70-80 nm of maximum submerged range and NO I am NOT running at flank speed The only difference I am able to see is that the longer I set the submerged range, the longer time it takes to recharge the battery.....something is obviously screwed up

What really puzzles me is that I downloaded a nuke sub to see how they did it. With the Le Terrible installed for example I am able to travel for days and days at high speeds so obviously what they did worked, but as soon as I make these changes to one of my own boats, nothing happens. Not even the stock type XXI can travel near the 340 nm it's supposed to, even an electro boot can only run for 70-80 nm submerged...... I've never seen anything like it.....as they say in Germany, Verdamt!!!
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Old 02-21-09, 06:50 PM   #4
Greenhornet
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Default Posting any pics of mod?

Does anyone have any pictures of the mod while in gameplay?
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Old 02-22-09, 09:30 PM   #5
kiwi_2005
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@Werewolf

Set submerge range to 150000. 150000! Yes i know but 150000 seems to work. I tried 5000, 8000 ranges where it failed in the battery/Air/CO2 running out very quick in a matter of seconds with time compression up. Took a look at the Le Terrible files and notice submerged range is 150000. Input the Narwhal to 150000 submerge range and made a trip submerged from Midway to Tokyo having to surface couple of times cause of CO2 depletion but battery/Air was OK, just the CO2 would slowly deplete can't figure out how to stop that.

Also are you using any mods that change the sub files? Disable them first then make changes to the sub files in that mod (not in the main SH4 data files) This could be why your still getting 70-80nm after the changes - the mods overrighting your changes everytime you load the game up.
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Old 03-01-09, 09:14 AM   #6
RobertGysae
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sorry to add on...but is it possible to include Australia in here somehow by modeling the ovens class submarine??

pic:
http://www.hnsa.org/ships/img/ovens2.jpg
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Old 02-22-09, 10:35 PM   #7
Sledgehammer427
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Quote:
Originally Posted by Greenhornet
Does anyone have any pictures of the mod while in gameplay?
Unfortunately, Greenhornet, there are no real pics of the CWM gameplay, as all that has been done is make certain subs playable and useable in the WWII campaign, like appetizers for the main course. Don't worry, it will be finished!
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Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 02-23-09, 02:49 AM   #8
tomagabriel
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New sub -> I will release the Ohio SSBN/SSGN in something like a week (beta version - since I don't have much time for testing, I thought I might go for an "open beta" ).

Next in line is a German diesel machine (didn't decide which one exactly, but it will be one of the Type 209/206/212/214, depending on the amount of blueprints I can find for them). Personally I would choose the 209 since it seems to be a Boeing737 of the submarine world (in terms of international success).

Dive, dive!
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Old 02-23-09, 07:53 AM   #9
Sledgehammer427
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that would be the russian Kilo my friend, their greatest export next to the Ak-47
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Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 02-24-09, 12:09 PM   #10
Kaye T. Bai
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Quote:
Originally Posted by tomagabriel
I will release the Ohio SSBN/SSGN in something like a week (beta version - since I don't have much time for testing, I thought I might go for an open beta.
Thank you! I know I'm looking forward to it. If only there were Tridents...



Now all we need are those 1980s-era DDG's.

Last edited by Kaye T. Bai; 01-18-11 at 06:31 PM.
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Old 02-28-09, 08:38 PM   #11
thyro
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Quote:
Originally Posted by tomagabriel

New sub -> I will release the Ohio SSBN/SSGN in something like a week (beta version - since I don't have much time for testing, I thought I might go for an "open beta" ).

Next in line is a German diesel machine (didn't decide which one exactly, but it will be one of the Type 209/206/212/214, depending on the amount of blueprints I can find for them). Personally I would choose the 209 since it seems to be a Boeing737 of the submarine world (in terms of international success).

Dive, dive!
I like the 206 because of its odd look and how sail planes operate.

But 206 would be quite a challenge (if not impossible on SH4) because the sail planes are inversed - right one is for surface and the left is for dive... So only one can be out at time... and to maintain same depth both have to be retracted (inside the hull)

link to couple pictures of the 206 at docks (but doesn't show the peculiar sail planes)

http://www.heiszwolf.com/subs/s170/German.html

edit: the plan shown on that link is wrong the planes have that angular format but they are inversed.. cheers
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